Quote:
What could Yomi have done to stop you from casting murdering winter?
|
One of your Forces was 1/3rd Undead, that's all Cold Immune. You also have access to a lot of Earth power that could have thrown up some Crushers, Clockwork Horrors, or Mechanical Men. Murdering Winter does a small amount of Armor Negating cold damage (7+ Cold Scale according to the manual) to a percentage of every troop in the province. It costs
fifty gems, so it's not a good deal unless it's going to kill a lot of units. Now in this case, you had a large army in a cold province that was almost all Bakemono - that's a perfect target for that.
But if you'd split things up, so that you had three armies instead of 2, so that each army had a mixture of Onis, Bakemono, Undead, and Constructs, then there wouldn't have been a good target for Murdering Winter.
That's ultimately what I meant by keeping it a secret so that you wouldn't have a chance to repossition your units. A mixed force or a divided army would have taken pretty miniscule losses against that spell for the cost (remembering that every Murdering Winter is essentially a Troll Court that I don't have).
Quote:
My castles can only produce chaff troops of hp9 and low prot, or archers of the same quality.
|
Don't put your faith in archers alone. Your castles also produce Oni. In fact, your nation is called "land of the oni" for a reason. The Ao Oni are immune to murdering Winter, but even the Aka Oni has 14 hit points - that means that he'll live through even the nastiest cold snap.
Of course, the Bakemono Archers themselves only cost 8 gold. An army of 300 of them really is only 2400 gold worth of troops. That's less than 20 Wind Riders, and you'd already heard that the armies of Tien Chi went through that with only horrendous losses. To a very real degree, you get what you pay for. And Bakemono Archers even in large numbers are not a large force by the standards of the day (compare: Ulm is throwing around an army that had 250 Ulmish Archers
and 243 cold immune constructs -
that's an army).
In short, you weren't attacking with an army the caliber of the armies that were marching around on your border. It wasn't science fiction enough, it wasn't diverse enough, and it wasn't nearly large enough for the amount of troops it was looking at.
Finally,
Quote:
the Hannyas which burn and fatigue our own troops!
|
I actually think that Yomi is all about the Hannyas. The heat aura is an advantage if you turn to magical troops or segregate them from the rest of the army. As
mages, they don't have to stand in the middle of a blob of troops, they can be way in the back, or over on the side. Equipped with a Skull Staff they can mad spam skeletons and equipped with a Flaming Skull or Helmet they can Flaming Arrows the army or rain Falling Fires on the enemy. At 40% the cost of the Dai Oni and producable from any Castle, my initial analysis is that they are the soul of the Yomi army (but I don't really know for sure because I didn't even open up the Yomi position to look at what it does until you invaded me).
Quote:
I understand WHY my armies were easily beaten, just not HOW it could have been avoided.
|
Part of it is jusging where and when the major battles are going to take place. When you first started screaming across the border, you could probably take any province with 100 guys and some sharpened sticks, so really you could just do that. Once you believe that a major battle is going to take place, your choices are to either:
- Avoid the battle altogether and simply continue to take territory with small armies while ceding provinces to large enemy forces.
or
- Consolidate all of your forces into the province you believe a major battle is going to take place.
Indeed, since you controlled the planes section between the two major battle fields, it was entirely within your means to have moved some or all of one army group into the other province - forcing my forces to fight the entire force. The divide and raid plan relies entirely on the fact that that is an available strategy. Since one team
could combine arms, the defender (that's still me by the way) has to alot for that fact and cannot afford to split forces to fight small battles.
Movement occurs after the magic phase, so spells like Mind Hunt and Murdering Winter apply only to the troops that aren't moving into that province.
-Frank