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December 12th, 2006, 12:08 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Inti,s SEV Game
Keep in mind you don't start with a full homeworld, and the game now has Capitals ala Galciv... so if you want, you can build a research capital in your home system and fill up your homeworld with research centers... 
Another balance issue... Metropolises seem overpowered compared to the regular facilities - they do TOO MUCH of everything for their low cost and small size! (20% the research/intel of a research facility, 33% the mining/farming/refining of the appropriate facilities, plus storage, all packed into a facility half the size and 40% the cost of a standard facility!  ) Do they simply not advance as well with research? I haven't poked around in the data files so I don't know...
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December 12th, 2006, 09:25 AM
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Sergeant
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Re: Inti,s SEV Game
Metropolis resource generation increases by 20, 15, and 10 points every level up to 50 levels. Resource dedicated facilities raise by 100, 80, and 60. They also begin with a significantly higher rate. Metropolis is an excellent choice if you need a little of everything, but is not efficient in any one task.
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December 12th, 2006, 01:19 PM
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National Security Advisor
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Re: Inti,s SEV Game
I'm trying to resolve why the server can't seem to process the turns. I doubt you have ground combat on turn 1.
Were there any last minute updates to the mod before the game started? I haven't followed every word of this thread. I've got you using the data files for Golden Eclipse Mod v1.0 Beta. That's correct is it not?
Geoschmo
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December 12th, 2006, 02:57 PM
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First Lieutenant
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Re: Inti,s SEV Game
We also used an fix from Kevin, you can find the link in the Eclipse mod thread.
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December 12th, 2006, 03:20 PM
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National Security Advisor
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Re: Inti,s SEV Game
I can't seem to access Kevins site at the moment. Did he patch the mod and not change the version?
Geoschmo
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December 12th, 2006, 03:52 PM
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First Lieutenant
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Re: Inti,s SEV Game
Really don't know.
He is just providing these fixes, without any version number, so I really don't know which fix belongs to which version and in which order 
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December 12th, 2006, 04:31 PM
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Sergeant
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Re: Inti,s SEV Game
Quote:
geoschmo said:
I can't seem to access Kevins site at the moment. Did he patch the mod and not change the version?
Geoschmo
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I'm hosting the files as well: http://hosted.filefront.com/lacyj3aolcom
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December 12th, 2006, 05:01 PM
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Re: Inti,s SEV Game
Cool, I'll get them there this evening if Kevins site is still down.
I'm not sure if the problem is the mod or not but I'm going to give that a try. If the mod fix doesn't correct the processing problem you guys will proably need to continue running the turns offline till the next SE5 patch.
Geoschmo
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December 12th, 2006, 04:28 PM
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Re: Inti,s SEV Game
Quote:
Kevin Arisa said:
Metropolis resource generation increases by 20, 15, and 10 points every level up to 50 levels. Resource dedicated facilities raise by 100, 80, and 60. They also begin with a significantly higher rate. Metropolis is an excellent choice if you need a little of everything, but is not efficient in any one task.
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Yes, it is an excellent choice if you need a little of everything - but shouldn't the player be penalized for attempting to hedge his bets on future resource needs with a metropolis vs. dedicated facilities, not rewarded? Especially given that metropolises are much cheaper to research than researching all the other techs combined! 
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