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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old December 12th, 2006, 11:59 AM
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Default Re: Compendium of Spell Effects

Thanks for your effort UinspiredName. These kinds of lists come in handy when one leasts expects it. Kudos for the easy-to-search title on the thread.
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Old December 12th, 2006, 02:17 PM
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Default Re: Compendium of Spell Effects

First Update: Went back through the first 36 (and 101) combat spells, this time with allies. Uncovered spells that allow you to alter the stats of both allies and enemies, one that gives allies special attributes (like 23, except for allies instead of yourself), as well as a healing spell.
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  #3  
Old December 13th, 2006, 02:36 AM

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Default Re: Compendium of Spell Effects

I learned a few things while looking for the rejuvenation effect. Here are some notes that I took. I only tested with #damage 10 for most effects, except where shown. Hope this helps.

#effect 10019 cloud trapeze?
#effect 10025 wish
#effect 10030 dispel
#effect 10037 creates a group of monsters in the selected provence
-- #damage selects monster id
-- #nreff selects the number of monsters, there will be one commander and nreff units
#effect 10038 a selected province is attacked by monsters, like in phantasmal attack
-- #damage selects monster id
-- #nreff selects the number of monsters
#effect 10039 gift of reason
#effect 10040 seeking arrow
#effect 10041 flames from the sky
#effect 10042 tidal wave
#effect 10044 transformation
#effect 10048 performs a level nine search for sites
-- #damage selects path, as per table 11 in modding.pdf
#effect 10049 wind ride
#effect 10050 a commander in a selected province is attacked by one monster, like in earth attack
-- #damage selects monster id
-- #nreff has no effect
#effect 10057 mind hunt
#effect 10062 manifestation
#effect 10064 leprosy?
#effect 10070 crumble
#effect 10075 raven feast
#effect 10076 tartarian gate
#effect 10077 astral travel?
#effect 10079 faery trod?
#effect 10081 global enchantment spells?
#effect 10082 global enchantment spells?
#effect 10084 "dome of" type spells?
#effect 10085 global enchantment spells?
#effect 10089 summon unique creatures
-- #damage 1 bind ice devil
-- #damage 2 bind arch devil
-- #damage 3 bind heliophagus
-- #damage 4 king of elemental earth
-- #damage 5 father illearth
-- #damage 6 queen of elemental water
-- #damage 7 queen of elemental air
-- #damage 8 king of elemental fire
-- #damage 9 king of banefires
-- #damage 10 bind demon lord
-- #damage 11 awaken treelord
-- #damage 12 call amesha spenta
-- #damage 13 summon tlaloque
#effect 10090 stygian paths
#effect 10091 fires from afar
#effect 10092 imprint souls?
#effect 10101 rejuvenate
-- #damage sets change in casters age
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  #4  
Old December 13th, 2006, 06:22 AM
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Default Re: Compendium of Spell Effects

SoaviFox has already done similar work. She has detailed different things, as seen in HERE.
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Old December 13th, 2006, 01:49 PM
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Default Re: Compendium of Spell Effects

rrongol: Geez, what a gold mine! Thanks much, I couldn't find any rituals!

Endoperez/SoaviFox: Huh, I didn't notice that... Is there any sign it's still being updated?
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Old December 13th, 2006, 09:50 PM
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Default Re: Compendium of Spell Effects

UPDATE: Added rrongol's contribution. You have my eternal thanks.
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Old February 26th, 2007, 10:51 PM
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Default Re: Compendium of Spell Effects

Never mind - I have more comprehensive list, pulled from the executable.
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