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Old December 13th, 2006, 10:45 PM
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Default Re: Operational Damage

If I understand you right yes. I have done something like that in my TC. Maybe if I explain first: In my TC the weapon type “Missile” is the most powerful weapon. The base model does 100 points damage. However I modified the engines so that when the ship is hit the damage is reduced by 90 percent. When all engines are gone the next “Missile” hits at 100 points. Is that along the lines of what you are trying to do? If so I will be happy to post details how.
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