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December 16th, 2006, 05:00 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Request. Actually, more of a suggestion...
My FTL map is pretty nifty.
Its got regular warppoints in a not-all connected quadrant, plus 12 warppoints at the edge of every system leading to hyperspace.
In hyperspace, one movement point is equal to one galaxy map square or 10 LY, so you can fly from system to system directly, or even jump from one side of a system to the other (takes 2 mp to go around - one to jump up to hyperspace, one back down to normal space)
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December 16th, 2006, 05:56 PM
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Private
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Re: Request. Actually, more of a suggestion...
I've heard an argument against such a feature that actually makes some sense.
Basically, it's easier to formulate a more challenging AI with warp points. An AI can more easily recognize choke points at which to mass defenses, for instance.
I'd probably be willing to try it as an option in MP, with zero AI players, though it would need to be well defined and thought out in order to keep it from becoming some sort of un-answerable advantage for the attacker. SJ's layout sounds like a step in the right direction, since all "FTL" activity seems combined to the edges of a solar system.
Take my opinions for whatever they're worth.
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December 16th, 2006, 06:53 PM
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Re: Request. Actually, more of a suggestion...
Actually, AIs could defend planets instead of warp points. Of course it's tougher to protect, but, well, maybe it's more realistic(in a sence that, today, naval ships arrive from every side)
Suicie_Junkie: Any way of getting that map? 
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December 16th, 2006, 06:59 PM
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Brigadier General
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Re: Request. Actually, more of a suggestion...
Just keep in mind SJ’s map is going to give you an effect much closer to B5 and hyperspace than BSG; which I thought is what you wanted.
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December 17th, 2006, 01:26 AM
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Brigadier General
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Re: Request. Actually, more of a suggestion...
Quote:
President_Elect_Shang said:
...SJ’s map is going to give you an effect much closer to B5 and hyperspace...
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Ha-ha-ha, sorry one of those days that come around like once a month! 
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 18th, 2006, 12:37 AM
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Re: Request. Actually, more of a suggestion...
It might be harder to defend for a AI, but that could also make it easier for the AI to actually do some dmg when they attack since they would be able to bypass your defenses. Also, in my (limited) exp. the AI sucks anyway, so honestly, what do you have to lose?
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December 18th, 2006, 01:55 AM
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Shrapnel Fanatic
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Re: Request. Actually, more of a suggestion...
As I mentioned, it won't help the AIs.
They can't choose among the multitude of ways to get to a destination system and choke.
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December 16th, 2006, 07:22 PM
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Private
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Re: Request. Actually, more of a suggestion...
Quote:
oli_chose123 said:
Actually, AIs could defend planets instead of warp points. Of course it's tougher to protect
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Exactly my point. The AI is already at a disadvantage against a thinking opponent, to begin with.
Again, I'd be willing to try it, but it seems to me that it gives the attacker a potentially decisive advantage, even in MP. In a simultaneous turns game, SE5's current movement order scheme makes it difficult enough to bring separately located fleets together in one turn for a concerted effort. It's easy to end up with individual small fleets attacking the enemy separately on a given turn, when you wanted to have them join and attack together. I can envision that FTL capability would simply exploit this.
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December 16th, 2006, 08:35 PM
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Shrapnel Fanatic
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Re: Request. Actually, more of a suggestion...
http://imagemodserver.mine.nu/other/.../SJsFTLmap.zip
AIs cannot play this map.
Note also that your captains are unable to plot multisystem courses as well. All orders need to be local to the system.
IE; instead of saying move to Tudran (5,3), you have to say move to the local warppoint, warp to Tudran, move to sector 5,3.
Slightly more work, but that's a small detail.
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December 17th, 2006, 12:54 AM
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Re: Request. Actually, more of a suggestion...
The map is really waht a babylon 5 mod should need. Quite interesting how you made it. thanks
Is there a way to make any scripts in game right now?(mostly SE5)
Will, the adress doesn't work. Maybe it's just because of Hotmail...
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