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December 14th, 2006, 01:37 PM
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Major General
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Join Date: Sep 2006
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Re: Pace
Quote:
Twan said:
I hope nobody is disturbed by a rhytm of about 1 turn / 3 days. I'm at war in the 5 games I play, with big empires in 4 especially this one, and start to have difficulties to find time (ok it's my fault I've spent far too much time these last days finishing my Oeridia map). Anyway I've not finished my orders for this turn, and won't be able before some hours as I have some urgent RL things to do, and it will probably be worse the next weeks as I have an army of nephews coming to my home for christmas holidays.
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I am ok with this.
My turns take ages to do in this game, I have a HUGE empire and am fighting a 2 front war. Also I am in 6 MP games and at war in all of them. 2-3 turns a week is more than fine by me.
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December 14th, 2006, 05:32 PM
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Captain
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Join Date: Sep 2004
Location: France
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Re: Pace
Finally I'm not the last, so I think everybody agree.
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December 14th, 2006, 06:02 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Pace
It is nice to remind people that this game is still going, though 
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 14th, 2006, 07:18 PM
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Major General
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Re: Pace
Quote:
DrPraetorious said:
It is nice to remind people that this game is still going, though
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Is it possible to put this game on a 72hr quickhost? This works out 2-3 turns a week, so hopefully Twan should be okay. I like a deadline, I tend to be very good at working to a deadline but rubbish when I am allowed to get my turn in whenever.
I think we are entering the end game now, everyone is at war with each another and the results should determine the winner. I reckon another 20-40 turns should see a winner...hopefully...I had a cunning plan to win by the way but Arco spoiled it by attacking me, now I lack resources to carry it out.
What does everyone else think about having a hosting deadline? It will make us finish the game quicker...
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December 15th, 2006, 12:15 AM
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Major General
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Join Date: Feb 2005
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Re: Pace
When my machine is working again I'll consider it  .
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 15th, 2006, 03:08 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Ready to form Voltron!
Activate Interlock! Dynatherms Connected! Infracells Up! Megathrusters Are Go! Let's Go Voltron Force!
IPaddr: 160.39.37.111
port: 11111
Note that only the last byte of the IP addr has changed.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 16th, 2006, 07:51 AM
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Captain
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Location: France
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Re: Ready to form Voltron!
I agree a 72h quickhost would be a good idea.
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December 17th, 2006, 12:10 PM
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Major General
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Join Date: Feb 2005
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Re: Ready to form Voltron!
I am instituting a 48 hr host interval.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 17th, 2006, 01:02 PM
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Captain
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Join Date: Sep 2004
Location: France
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Re: Ready to form Voltron!
Hum considering I've sent the current turn after 3 days (and another player the same), Man after 4, and the two last players have still to send their orders 2 days after, we risk to have mostly staled or rushed turns with a 48h limit. I'm for a limit to avoid to have just 1 turn/week like this one, but 48h is really short for this kind of monster game, especially in this period (I doubt there will be more than 2 or 3 persons finding the time to play properly if there are 2 days long turns the christmas or new year days).
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December 17th, 2006, 02:35 PM
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Major General
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Re: Ready to form Voltron!
We really do need a deadline to keep this game moving. I personally would like a 72hr host, I could play to that and Twan has said he could as well. Is 72hr possible?
Otherwise, I am prepared to get on with a 48hr host just to keep the game going and get it completed. At the moment this game is 'drifting', I suppose a 48hr host is fair in that we will all after do 'rushed' turns every now and again...
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