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December 18th, 2006, 01:35 PM
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Sergeant
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Join Date: Jan 2004
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Re: Helheim Superpower!
1500?? Indies at 9? Those are some bizarre settings.
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December 18th, 2006, 05:06 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Helheim Superpower!
Quote:
Jack_Trowell said:
Do maenad start having already gone berserk ? Berserking units units usually doesn't rout even when the whole army does, it might explain ...
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It does seem to be a random roll of the dice to see which side decides to rout first. Its not an absolute either way so its not a great tactic, but it does have its uses. People I have used it on have complained loudly about it and it has forced them to alter their planned strategies. It might not be a game winner, but its a game affector.
Most of my tactics tend to be more useful as an big-game ally than on a PvP small-map blitz. But it might also be that Ive never bothered testing them in those types of games so I will leave that rating of them up to people who are experienced in those types of contests.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 18th, 2006, 03:35 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Helheim Superpower!
Quote:
Gandalf Parker said:
Actually thats not true. Maenads attack anywhere from two to five rounds.
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Completely incorrect. They rout on the first turn, which you would know if you had bothered to test it. Even if they didn't rout, five maenads (which is more than what you will get in an opponents order dominion) are not going to rout a province defense that costs 23 gold, which is what your Pan costs you every single turn.
Quote:
Sure lets play. 1500 provinces, indepts at 9, scattered structures and monsters across the map, AI's with alliances, 25 victory points (provinces with crowns that you have to take and hold) with 20 VP needed for a win.
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Why would you suggest adding AIs and extra provinces to a two player multiplayer game that would take several years to complete unless you didn't want to debate honestly? You've also just given the victory to Caelum with those conditions, since he'll be able to cloud trapeze into all of the victory provinces long before your footsloggers get anywhere near them.
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December 18th, 2006, 11:03 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: Helheim Superpower!
Quote:
Gandalf Parker said:
Sure lets play. 1500 provinces, indepts at 9, scattered structures and monsters across the map, AI's with alliances, 25 victory points (provinces with crowns that you have to take and hold) with 20 VP needed for a win.
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What you're suggesting is not Caelum vs Pangaea, but rather who takes over AI and indies first. Which is what Caelum will likely do first anyway, though it's irrelevant to the current discussion. But 1500 provinces? Either the game will crash or one of the players will die before the game ends 
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December 19th, 2006, 01:08 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Helheim Superpower!
It would be an interesting game since the map would be large enough for both nations to fully use their abilties. And its probably true that Caelum is one of the best opponents for Pangaea (much better than a head-2-head nation such as Ulm or Pythium). Some of my favorite tactics for Pandaea (and I do have others) just doesnt work well on small map games.
But yes 1500 was shooting for the extreme. In fact its the maximum number of provinces that the game presently allows. None of my 1500 games have ended yet.
Its also a very different game to generate a map with mountains at 50 which creates almost a maze of chokepoints.
And to give each province a chance of a completely random squad. It really forces a change in strategy to find a province that you HAVE to go around. Such as finding that it has a Sphinx there with Tree Lord bodyguards and Manticore troops. While the next one has a slinger leader with monolith bodyguards and turkeys as troops.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 20th, 2006, 03:12 AM
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General
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Join Date: Oct 2006
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Re: Helheim Superpower!
Gandalf, I definitely want to play you someday. That's just the kind of map I prefer. 1500 provinces, very high research, minimum supply, indeps at 9, victory points are fine (although I can do without them), I do like high resources, but I can do without them too, gold can be whatever. I'd be an honor to play (and be beaten by) someone with so much experience.
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