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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old December 17th, 2006, 09:28 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 0.92

The thing is, when it comes to balance, there is no real objective way to separate what is opinion and what is balance.

Part of the problem I think is that people have played dominions at all different paces. For people who have only played a few MP games since Dom3 came out, the changes can seem very sudden and come out of nowhere. Even worse for those who never played Dom2 MP (where many of the issues changed are carried over from). This is not to say some of the changes here might not indeed be imbalanced, but I don't think there is any greater chance of that than for any given change in Dom2 cb. Infact, I consider it actually easier to balance Dom3, given how much about balance has already been uncovered from Dom2.

I'm always willing to listen to criticism of specific changes, I've already gotten a lot of such feedback and it's been useful for polishing the mod. For the specific issue of scales, that is actually the most popular change among veteran players. I have yet to talk to one who didn't have issue with base game scales, and most of the input about them has actually been to ramp up the changes.
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Old December 18th, 2006, 02:18 PM
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Cainehill Cainehill is offline
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Default Re: Conceptual Balance Mod 0.92


Yeah - scales and pretenders were the most popular changes with the Dom2 version, in part because they're the simplest to analyze. I understand that pretenders are now more complicated because of the awake/dormant/imprisoned uber-bless fiasco, but these two areas are still the easiest to make corrections to, imo. With pretenders, there's still absolutely worthless chassis's that no sane player would take in a MP game unless they purposely were handicapping themselves by doing so.

With scales, the base game still has no-brainer choices (okay, _little_ brainer choices, since there are a few nations / setups you might want to veer from them for).
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