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December 19th, 2006, 04:41 PM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Possible missing nations in Dom III?
Nitpick mode: Bashi-Bazouks were irregular, mercenary troops. Not really sacred material.
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December 19th, 2006, 05:01 PM
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Captain
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Re: Possible missing nations in Dom III?
Quote:
Twan said:
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ps : Kristofer *is* a mythology professor iirc.
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Not professor, but he teaches religion and has a degree in comparative religion.
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December 19th, 2006, 05:13 PM
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General
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Location: az
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Re: Possible missing nations in Dom III?
Quote:
Twan said:
About real world inspired nations, I would like to see an arabic human nation with a djinns cult, flying carpets, etc... and an amerindian nation, more than more far-eastern ones.
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I would have to agree an amerindian would provide a much more rich background for creating a nation.
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December 19th, 2006, 05:14 PM
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Sergeant
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Re: Possible missing nations in Dom III?
Quote:
Sandman said:
Nitpick mode: Bashi-Bazouks were irregular, mercenary troops. Not really sacred material.
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I know, but i wasn't certain about how they should be modified in this setting. Irregular in the sense they were "inspired" to join, despite having little training? Or sacred because of their faith or willingness to go to battle? Sort of a Flagellant. Anyway i was just pulling historical names off the top of my head.
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December 19th, 2006, 05:18 PM
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Sergeant
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Re: Possible missing nations in Dom III?
Quote:
NTJedi said:
I would have to agree an amerindian would provide a much more rich background for creating a nation.
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How about some of those Tony Hillerman alternate dimension Anasazis? You could come up with a pretty cool nation based off Pueblo indian beliefs mixed with some trans-dimentional stuff. Throw a bee-gun in there, and you've got youself a cool Dominions nation  .
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December 19th, 2006, 05:41 PM
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Second Lieutenant
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Re: Possible missing nations in Dom III?
I keep mulling over a Native American based mod (besides Mictlan) but I'm not sure I could do it justice. Would like to see it though!
As far as why there are three Scandinavian-themed nations, that is where the developers are from. I suspect this is why they are also the strongest nations 
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December 19th, 2006, 05:46 PM
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Sergeant
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Re: Possible missing nations in Dom III?
For the record, Scythians were very early steppe peoples of russia. They scared the snot out of the Greeks, with free women who would amputate themselves so they could fire a bow, and for the mad raiding skills.
Now on to tradition tolken-esq factions:
Part of why I find dominions so fresh is that it DOESNT have normal cookie cutter factions and uses history. The history and creativity gets me every time.
This is part of the reason why Agartha is my current favorte faction. They are an ancient race who has the overall loss feeling of third era dwarfs/elven from Tolken but original take on the subject with what type of units they are. I think that loss is why I enjoy them so, the trying to hold on to something that will fade eventually despite the best intentions.
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December 19th, 2006, 05:48 PM
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Sergeant
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Re: Possible missing nations in Dom III?
Scythians were amazing artisans too.
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December 19th, 2006, 06:20 PM
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Corporal
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Re: Possible missing nations in Dom III?
Quote:
johan osterman said:
Quote:
Twan said:
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ps : Kristofer *is* a mythology professor iirc.
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Not professor, but he teaches religion and has a degree in comparative religion.
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Wow, that explain a LOT of things now. The background of the game is so rich, I just lack of words as I have only played some nations and still discover new things in them, and there is so much to try...
And with real based nations and their myths, the possibilitiess of extensions, modifications, addons seems with no end.
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Chacal
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December 20th, 2006, 02:55 AM
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First Lieutenant
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Re: Possible missing nations in Dom III?
Quote:
Epaminondas said:
I suppose Scandinavia has historically been more important than the entirety of the Far East put together! 
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Well, when the world's culture has ultimately culminated in creation of Dominions, it has happened in Scandinavia, not in the Far East 
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