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December 6th, 2001, 09:06 PM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
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Re: The Crazy Outta Control Mod
With the advent of Orbital Construction and larger ship sizes, citizens (and the military) have turned their eyes toward the rest of the solar system.
OutOfControl.zip
I have added Intra System Hull Tech (small ship hulls - 100 tons or less), Bridge, Life Support, Large Rocket Engines I-III (as they are extensions of fighter techs) and Crew Quarters (gotta spend the off hours somewhere).
I also updated the Update.txt file with changes that have been made since Dogscoff started it and fixed some typos in the Weapons & Guidance Systems (the Tech Area Req were all labeled 1 instead of 1 & 2).
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December 6th, 2001, 09:08 PM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: The Crazy Outta Control Mod
It is still to early to have components that are that powerfull. Give it a few days or so. In the mean time add some other stuff! What I have now is just a basic text file with stuff I will eventually add, once I feel the tech level of the mod is in the right place I will cut & paste it. I find this is a good way to get components ready. And shortens the time I need to keep the mod when I download it.
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December 6th, 2001, 09:10 PM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
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Re: The Crazy Outta Control Mod
quote: Originally posted by Captain Kwok:
How is this mod working? Do I just add things to it and post it again?
I have a nice little component called Engineering that performs minor repairs (2/turn), reduces maintenence cost (-10%) and acts like an auxiliary control and self-destruct device...I find it pretty useful and I would like to add if possible...
Simply Post "Got it" (or something to that effect) and then you are allowed to make modifications based on the rules included within the ZIP. Then post the file back up here for someone else to grab and modify. Now that there are ships in the game, your Engineering component would be usuable, though you may want to add a "companion" tech area for it.
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December 6th, 2001, 09:28 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: The Crazy Outta Control Mod
okay...that sounds cool.
BTW, the engineering relies on ship construction I, propulsion I, and repair I tech levels...
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December 6th, 2001, 10:34 PM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
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Re: The Crazy Outta Control Mod
Hey captain, this mod is a complete rebuild of the data files. None of the old tech still exists. We are slowly working form low tech to high tech. You shuold download the files and check it out.
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December 6th, 2001, 11:04 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: The Crazy Outta Control Mod
OK, now this is just a very cool idea!
I will definitely, absolutely be doing some stuff for this mod. Just got to put on my "super low-end techs" thinking cap.
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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December 7th, 2001, 07:52 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
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Re: The Crazy Outta Control Mod
Well anyone going to do an update or we just going to chit-chat?
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