you have to play through to turn 30 in the combat. Just keep ending your turn till you hit thirty and voila it's over. As for an unarmed escort,run...if you can... til the thirty turns are up
Running to the corners in an unarmed/ unshielded ship is usually pointless unless the enemy is unarmed / really slow. Better to ram the b@5t@rds and take some of them with you >=-)
Don't forget that hitting "end turn" 30 times isn't always enough any more: Since the introduction of the "2 turns for one player" feature *coughcoughbugcough* when moving into battle in a sector where your forces are already present, you might have to click end turn up to 60 times.
PLEEEEEEEEEEEEEASE MM can we have an "end turn peacefully" button in tactical combat? Please? Pretty please?
How 'bout a "Run away with tail between legs eeping in cowardly fear" button?
Hmm guess I'll start equipping my scouts with ramming warheads or something.
Also, played first game Last night and admitted defeat. :/
I figured out way too late to plant fleets on warp points to hold the guys off.
Actually I was doing just fine exterminating a race when another suddenly decided I was unclean or something, had em beat in hull sizes and tech but they were flying frigging missle boats and flooded in my open back door.
I fully agree with Dogscoff - it doesn't make sense that you cant just decline combat even if you have the faster ship.
If MM do pick this one up, then I think you should not be able to automatically decline combat in certain circumstances, for example if you transit a warp point with defending ships on the other side, you will then have to run the gauntlet and rely on some nifty footwork to Last out the 30 turns