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  #11  
Old November 30th, 2001, 05:49 PM

Nscaler Nscaler is offline
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Default Re: Ending combat

quote:
Originally posted by dogscoff:
There are easier ways to implment escape:

iii> A variation on B> really: Wrap the tactical map so that if you fly off the right hand side of the map you reappar on the left, asteroids style. It may not seem very realistic but you could argue that it's a 3D space and you've just done a huge loop the loop



Or you could make the tactical map floating. It's only so big, but the center of the map is kept centered on all the ships. Of course that'd allow cheating by sending small fast units to 'anchor' a couple corners.
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  #12  
Old November 30th, 2001, 07:29 PM

Phoenix-D Phoenix-D is offline
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Default Re: Ending combat

Wraping wouldn't work so well..because the fleets would start *very* close to each other.

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  #13  
Old November 30th, 2001, 08:41 PM
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Default Re: Ending combat

As an alternative to wrapping, I'd suggest eliminating the borders on tactical altogether. You could define the "center", and track ships' positions relative to it. Maybe allow you to leave combat at a certain distance away from the center.
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Old November 30th, 2001, 09:17 PM

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Default Re: Ending combat

My thought on "excape" or "decline" would be a item under "Orders". The selected ship or Group could be given escape orders and the success would be based on the AI decision to pursue and the relative speeds and weapons of the ships involved. Then again, I would not want to have to write the code for that option. Just a dream.
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