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Old December 20th, 2006, 12:58 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: Does Shrapnel Games Have

I remember Hearts of Iron. I played it and it took me a while to figure it out. I wasn’t too crazy about it though but I can’t recall what in particular my problem with it was. I would really like to see a Supremacy type game and have MP support for it. Well with a game like Supremacy I suppose you pretty much have to have MP support as I don’t see an AI being able to play it well. That game takes too much foresight and planning plus you have to be able to adjust mid stride if you want to keep your plans in motion. No, I don’t recall ever seeing a game AI that was that intelligent or adaptive.
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Old December 20th, 2006, 09:11 PM

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Default Re: Does Shrapnel Games Have

As one of the guys over at Holistic Gaming pointed out in an essay many years ago, what we have in games is not really an artificial intelligence; that would be far more complex.

What we have is not an AI, but an AO, or artificial opponent

Now, that said, the best ones I have ever seen have been in the form of bots in various FPS games.

The old Reaper Bot for Q1 wasn't at all bad, and the stock bots that shipped with Quake 3 were better. Furthermore, those stock Q3 bots could be easily modded to be even better, smarter, and nastier than the stock versions thereof.

Of course, tactical decision making is probably an order of magnitude more simplistic than strategic planning.

Oh, and I don't care how much anybody praised the "AI" in Half-Life II, those mobs sucked in comparison to the efforts from id software
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