|
|
|
 |

December 20th, 2006, 03:49 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Alexander\'s Ever-Expanding Tome of Knowledge, pt 2
Quote:
incognito said:
Have some extra air gems to cloud trapeze out again when the opponent retreats.
|
Cant cast cloud trapezee without a lab. Better to give your SC boots of flying or some other means of flying and just fly them out after the battle.
|

January 2nd, 2007, 12:47 PM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Alexander\'s Ever-Expanding Tome of Knowledge, pt 2
A small tip.
Research comes 2nd in the order of events. This means that spells researched at the beginning of the turn can be cast in that same turn. Just script cast spells and hope the computer AI selects the new available spells.
|

January 3rd, 2007, 05:22 AM
|
Private
|
|
Join Date: Dec 2006
Posts: 42
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Alexander\'s Ever-Expanding Tome of Knowledge, pt 2
How do generic spies cause unrest or hamper economy Endoperez? Or do you mean something with stealthing that has a secondary effect of unrest by its presense?
|

January 3rd, 2007, 06:48 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Alexander\'s Ever-Expanding Tome of Knowledge, pt 2
Spy is different from Scout. Any unit that is stealthy can gather basic information, but some nations also have Spies. Spies have a special "Instill Unrest" order, and they also see the details of enemy lands in much greater detail that ordinary scouts (the spesific income, unrest, resource, PD etc numbers as well as the number of magic sites).
|

January 3rd, 2007, 07:32 AM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Alexander\'s Ever-Expanding Tome of Knowledge, pt 2
The Ancient Kraken is a really fun Pretender to play if you're a water-loving nation, but he needs some help.
One consideration is the fact that his poison cloud also poisons him. Accessorize your Ancient Kraken for less! Give him a snake ring and he'll not only be protected, he'll poison his enemies. That's 4-18 hp armor piercing attacks that now do poison damage as well. Doesn't suck. Cost: 5 nature gems, 1 level of nature magic, and 0 levels of Construction. Other good, and cheap, magic items for your Kraken-on-the-go are the ring of regeneration-I've had Ancient Kraken pretenders with 690 pre-Wish hp before (see below), and throwing regeneration onto that is a beautiful thing. It also helps avoid those nasty afflictions. Sure your kraken heals them eventually, but why suffer with a limp for any amount of time if you don't have to? Ok, it's not THAT cheap at 6 const and 10 nature gems, but it's dirt-cheap when you consider your Ancient Kraken will be regenerating 65 HP+ per round. That's one whole entire Niefel Giant,
every
single
round.
An Amulet of Antimagic is a real bargain for the Ancient Kraken, not only because it protects him from spells, but because the worst thing that can happen to him (besides death, and a well-played Kraken doesn't die very often) is Curse or Horror Mark. Even those aren't really that bad, but still, better to avoid. When you have an Ancient Kraken, Dom 10 is worth the cost. Not only will you get Awe +2 in addition to your Kraken's natural Fear +0, but your Kraken's stats will JUMP! Don't ask me why [img]/threads/images/Graemlins/Bug.gif[/img] but I've had over 550 HP in mediochre Dom provinces with a 10 Dom Ancient Kraken. A 10 Dom province will give you 690 HP, around 28 str, MR of 25 with an amulet, and greatly improved attack and defense. It's hard to improve on immortality, but what if your Pretender...
just...won't...die?!?!?
Good magic paths for your Ancient Kraken include Water-just one level and your Kraken can cast quicken self-remember those 4 attacks at 18 points AP damage each? well now make that 8 attacks etc etc etc yadda yadda yadda. Earth-stoneskin and ironskin are fun, but the real beauty is Invulnerability. Cost is a little higher at 3 levels of Earth magic, but the payoff is 25 points protection, and if you're still wearing that snake ring, there's no downside! The real treat though is Astral magic. Just 1 point allows you to cast both Body Etherial and Personal Luck. Another truly beautiful spell for an Ancient Kraken is Mossbody. Finally, 3 Death will enable you to cast Soul-Vortex, and 4 Death will allow Darkness (and did I mention Ancient Krakens have 100% Darkvision?).
Not too many armies-let alone SCs-have what it takes to tackle a 690 hp etherial, lucky, invulnerable, magic-resistant, quick, poisonous and poison immune soul-sucking Ancient Kracken of Fear and Awe, especially in the dark.
'Nuff said.
__________________
You've sailed off the edge of the map--here there be badgers!
|

January 4th, 2007, 09:49 AM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Alexander\'s Ever-Expanding Tome of Knowledge, pt 2
Quote:
Endoperez said:
Spy is different from Scout. Any unit that is stealthy can gather basic information, but some nations also have Spies. Spies have a special "Instill Unrest" order, and they also see the details of enemy lands in much greater detail that ordinary scouts (the spesific income, unrest, resource, PD etc numbers as well as the number of magic sites).
|
Bards can instill unrest as well.
|

January 4th, 2007, 12:48 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Alexander\'s Ever-Expanding Tome of Knowledge, pt 2
Mechanics-wise, Bards are spies. They aren't named as such, but this is probably just propaganda. Chelms has a stealthy spy-mage too, BTW.
|

January 4th, 2007, 12:52 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Alexander\'s Ever-Expanding Tome of Knowledge,
As do Tien Chi and Late Era Ulm and probably others.
It would be nice if both spying and assassination had icons so you could be sure who could do what, before sending them out.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|