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December 20th, 2006, 09:52 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: A couple of questions
Okay cool. Eye of the void is good, I hadn't spotted that.
So to confirm, there are no penetration-boosting spells?
That's interesting about the morale. So, is it possible for just half of a unit to flee? i.e. the humans in a mixed unit flee, leaving the undead behind?
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December 21st, 2006, 06:49 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: A couple of questions
There are no spells for boosting just the penetration, but since higher magic levels add to the chance of penetration (manual page 86), casting Power of the Spheres and having someone cast Light of the Northern Star would give an S2 mage a +2 chance of penetration when casting Paralyze. Of course, you could also change to cast Soul Slay or Enslave Mind...
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December 21st, 2006, 02:07 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: A couple of questions
Would it just give him a +1 penetration because the bonus is (extra levels)/2? Doesn't really seem that much...
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December 22nd, 2006, 05:21 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: A couple of questions
Oops... Yes, it would only be +1. It isn't that much, that's true, but if you check the table on manual page 5, even a single point can make a difference.
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December 30th, 2006, 10:29 AM
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Re: A couple of questions
In addition to the already mentioned Power of the Spheres and Light of the Northern Star, there is also Summon hellpower (tricky, but power comes at a cost), also the various individual magic boosters if casting a non astral spell (ie, Strenght of Gaia for nature...) and finally, Communion.
There is also a spell that boosts penetration, through indirectly: it's Nether darts. Any dart that succeeds in beating its target MR will feeblemind it, and a feebleminded critter gets -4 or -5 to its MR, so any ufrther spells have a much easier time getting through. Seeing as a Nether darts casting throws a couple dozens of darts your chances are pretty good for one of them to succeed.
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