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December 21st, 2006, 05:30 PM
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Sergeant
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Re: Almost certainly deliberate.
I understand what you mean, Taqwus, but 'flying assassins' seems to be a pretty long shot from an entire magic Path and School. It would be nice if some more universal summons for Blood mages would be added.
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December 21st, 2006, 06:45 PM
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General
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Re: Blood magic nerfed in dom3?
Quote:
Huzurdaddi said:
The point is that Blood is different than other gems. Blood is not a random resource it is a way to convert gold into a type of gem.*
Blood gems are not like other gems. Other gems are *resources*. Blood gems are a *choice* between gold and blood gems. That choice is made by weighing the *exchange ratio* between gold and blood. That ratio was changed in Dom3 vs. Dom2.
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No, I disagree. In point of fact, blood slaves are probably EASIER to get now than before. With the additional money you can buy even more blood hunters and expand your blood hunting operations into EVEN MORE provinces.
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December 21st, 2006, 08:04 PM
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Re: Blood magic nerfed in dom3?
But the more provinces you hunt in, the faster unrest increases and the more gold you lose.
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December 21st, 2006, 08:15 PM
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First Lieutenant
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Re: Blood magic nerfed in dom3?
Quote:
Ironhawk said:
No, I disagree. In point of fact, blood slaves are probably EASIER to get now than before.
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That's thrilling. Did you actually read my post? I explained *exactly* the costs associated with blood hunting. Here, I'll cut and paste them JUST FOR YOU:
the cost of producing blood slaves is equal to the sum of the following 3 costs:
(1) the cost of reducing the unrest caused by blood hunting, this is commonly, but not always done by setting the tax rate to 0.
(2) the cost of maintaining the blood hunters
(3) the amortized cost of purchasing the blood hunters.
And now *WITH MORE EXPLANATION*:
#2 and #3 are do not vary between Dom2 and Dom3.
#1 has changed.
Thanks.
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December 21st, 2006, 08:41 PM
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Re: Blood magic nerfed in dom3?
You leave one thing out of your condescending little explanation: That people will have more money in the first place to foot these bills. You lose more gold, but each single gold matters less. For that reason, it could quite easilly even out before you even factor in the effectively reduced cost of Blood Slaves.
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December 21st, 2006, 09:24 PM
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First Lieutenant
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Re: Blood magic nerfed in dom3?
Quote:
UninspiredName said:
You lose more gold, but each single gold matters less.
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Oh my mistake. I did not know that all gold costs were scaled upwards in Dom3. No, no, wait. They were not. A basic unit costs 10 gold in Dom3 just like it costs 10 gold in Dom2.
Each single gold matters the exact same as it did in Dom2. This is the "problem." I put it in quotes since I do not know if this was intentional or not. If it was then fine.
Again, given that blood yeilds scale wrt. gems and not wrt. gold I do not think that this was thought through completely.
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December 21st, 2006, 10:17 PM
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Sergeant
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Re: Blood magic nerfed in dom3?
Quote:
Oh my mistake. I did not know that all gold costs were scaled upwards in Dom3. No, no, wait. They were not. A basic unit costs 10 gold in Dom3 just like it costs 10 gold in Dom2.
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Gold costs weren't, but army size was. 20 troops won't get you nearly as far as they did in Dom2. And even then, if troops/defense/buildings (Including labs, which make Blood Hunting easier, by the way) were made easier, saying Blood Magic was made harder while everything else remained the same is an inaccurate simplification.
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December 21st, 2006, 09:43 PM
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Second Lieutenant
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Re: Blood magic nerfed in dom3?
Ironhawk and Uninspired are right (and much more polite). Reducing to the essentials:
* Gold increased in dom3
* Gems didn't increase in dom3
* Blood hunting equation: gold + time + unrest = slaves
Since gold increased and slaves come from gold, slaves are easier to get relative to other types of gems (but harder to get relative to gold because of unrest).
Thus blood magic got stronger in dom3, not weaker, because it should be compared to other forms of magic - not to recruitable troops. Of course blood got weaker compared to recruitable troops, everything did, no one disputes that.
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December 22nd, 2006, 01:19 AM
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First Lieutenant
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Re: Blood magic nerfed in dom3?
Quote:
Sheap said:
Of course blood got weaker compared to recruitable troops, everything did, no one disputes that.
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The entire point is that one uses blood *instead* of using recruitable mages/troops. Since to get blood one must *sacrifice* gold. Summons obtained with other gems are *in addition* to troops/mages.
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December 21st, 2006, 11:20 PM
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General
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Re: Blood magic nerfed in dom3?
Quote:
Huzurdaddi said:
That's thrilling. Did you actually read my post? I explained *exactly* the costs associated with blood hunting. Here, I'll cut and paste them JUST FOR YOU:
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Uhhh... yes, actually I did. I read your post, and then read the entire thread. And just cause I have a different viewpoint than you doesnt give you the right to come off all lordly and condescending. As if no one could possibly disagree with you because there was simply no possibility of you being wrong? Why did you even make a post on a forum if you didnt want feedback? Get a grip!
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