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Old December 21st, 2006, 12:18 PM
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Maltrease Maltrease is offline
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Default Re: Strategy for Agartha Early Age

I believe with Dom 2 it is a -2 defense for each attack (according to the manual). This makes swarming very effective vs high defense units.

The spell that summons 5 magma children for 2 fire gems is pretty good with Argatha. 1 out of 4 earth readers can cast the spell... and of course you can get the flame oracle if you want a guarantee.

I'm curious if it would even be worth taking a heat scale to make better use of these guys. Its a real shame they are not sacred or could get really interesting

You can hit Conj3 on the 7th-9th turn if you get an awake pretender. Or much faster if you build a sage for this purpose (then the sage can site search and help bring in all the gems needed to mass produce the units).
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Old August 13th, 2008, 05:58 PM

Ewierl Ewierl is offline
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Default Re: Strategy for Agartha Early Age

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Originally Posted by Maltrease View Post
I'm curious if it would even be worth taking a heat scale to make better use of these guys.

You should definitely take at least a moderate Heat scale as EA Agartha. All your units are cold-blooded, which means they take encumberance penalties in cold (and even neutral-temperature) provinces. I personally recommend Heat 2, though if you want extra points, 3 is manageable (you take "extreme heat" encumbrance penalties, but so does everyone else).

Generally speaking: go with a good bless; you want moderate F/E/N, but F/N can stay 4-6 since you don't need berserk or flame weapons (your Seal Guards have magic weapons already). Earth bless is partly for your mages, but E9 makes Ancient Ones quite tough. With even a small squad of those and a H3 mage to bless them, you can expand quite rapidly.

Later, have fun with Destruction and Blade Wind and Magma Eruption.
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