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December 22nd, 2006, 02:04 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
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Re: Strategy for Agartha Early Age
In the earth spells, check out Legions of Steel and (I think) Strength of Giants. These two boost protection and strength respectively, for entire squads. You have the earth mages to cast them and it will really help your forces. The giants, especially the pink ones, have low protection and really benefit from the boost. I have not found strength a problem, but boosting it will ensure that you really hurt what you hit.
Blade wind is good, but boosting your units should not be overlooked. If you put all your troops against the back of the battle field, take a turn or three buffing them, then blade wind and infantry attack, it can work out well. It also gives you time to bless. Also, usually archers can not reach you in the first round and then fire at long range for the second. By then, your troops are protected.
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December 22nd, 2006, 11:08 AM
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Private
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Join Date: Dec 2006
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Re: Strategy for Agartha Early Age
Quote:
Saxon said:
In the earth spells, check out Legions of Steel and (I think) Strength of Giants. These two boost protection and strength respectively, for entire squads. You have the earth mages to cast them and it will really help your forces. The giants, especially the pink ones, have low protection and really benefit from the boost. I have not found strength a problem, but boosting it will ensure that you really hurt what you hit.
Blade wind is good, but boosting your units should not be overlooked. If you put all your troops against the back of the battle field, take a turn or three buffing them, then blade wind and infantry attack, it can work out well. It also gives you time to bless. Also, usually archers can not reach you in the first round and then fire at long range for the second. By then, your troops are protected.
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Thanks everyone, this is really helpful
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December 22nd, 2006, 11:29 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Strategy for Agartha Early Age
And if you can research up to it, weapons of sharpness is very nasty(i think it needs e5 but with summon earthpower you already have e4 mages)
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December 22nd, 2006, 01:50 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Strategy for Agartha Early Age
It's almost possible for the bigger Agarthans to punch through the shields of medium enemy infantry. Shields have protection 15, and bigger Agarthans have 18 str (and usually Spears, 3 dam), so they have about 50% chance of dealing 1 or more damage to someone with protection 6 before shield. It's not enough to balance the odds on its own, but with Legions of Steel and/or Nature 9 and/or low-level Blood bless they might be able to deal damage to medium infantry with shields even if the hit is parried.
The smaller Agarthans aren't good at killing your enemies, but they ARE good in slowing them down. For the price of a human, you get twice the hitpoints on an amphibian that doesn't consume supplies and has a siege bonus.
I just realized that Agarthans also suffer from poor choice of weapons. They use normal-sized Spears, but their attack is too low to Repel with it, and which has too low damage value to emphasize their own high strength.
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December 26th, 2006, 09:45 PM
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General
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Join Date: Oct 2006
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Re: Strategy for Agartha Early Age
One important consideration-as of now, Oracles can quickly become old. You may be better off using your cash on Earth Readers if you plan on researching with them. Also, if you can afford to equip them, they make a fine fighting force-they're all priests so undead will melt before them, and they all have atleast some magic. Add a heavy combat bless, armor and weapons, and you've got a superlative fighting force. I do think Agartha is a tiny bit weak, though. Two changes I plan to make are increasing Oracle max age, either increasing the size of Ancient-level Agarthans or adding/modifying in some size 6 Agarthans, allowing earth readers and oracles to have a small chance of preventing bad things from happening while increasing their price, and possibly adding Beholder units and maybe another type of "monstrous" unit-these changes are a little overpowering, but I plan on tweaking other nations as well.
__________________
You've sailed off the edge of the map--here there be badgers!
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December 26th, 2006, 10:46 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Strategy for Agartha Early Age
Oracles can indeed make powerful combatants, they can all self bless, cast summon earthpower(reinvig), cast prot buffs and fire/water oracles can cast fire shield/quickness. They also have full slots and nice stats.
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