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  #1  
Old December 22nd, 2006, 04:42 PM

Phoenix-D Phoenix-D is offline
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Default Re: Space Empires V Editor 1.4 Released

Simplest method is to leave the stock stuff in, make your own stuff, THEN cut out the stock stuff..
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Old December 22nd, 2006, 05:16 PM
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Default Re: Space Empires V Editor 1.4 Released

Um? You mean replace the stock stuff piece by piece? For example write my stars then replace the stock stars with mine? I have just started doing that. What we really need is a map viewer/editor, than I could generate my map and take a look at it to see what is going wrong. Can you make something like that Devnullicus?
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Old December 22nd, 2006, 05:25 PM

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Default Re: Space Empires V Editor 1.4 Released

No. I mean taking the file, sticking:

///
///Stock systems
///

above all the stock systems, and doing all your work above that line, with completely new entries. Then when you're done you just deleted everything after that.
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Old December 22nd, 2006, 05:51 PM
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Default Re: Space Empires V Editor 1.4 Released

Oh I see what you mean. That is just how I did the SystemTypes.txt and I still have the stock entries in. I will have to start over with all stock and replace the other files part by part till I find the one that is broken. I suspect it is in the StellarObjectTypes.txt.
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Old December 22nd, 2006, 06:17 PM

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Default Re: Space Empires V Editor 1.4 Released

There's some odd crash bugs as well. I found that if vehiclesize.txt doesn't have at least four entries, the game crashes when you click "new empire".
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Old December 22nd, 2006, 09:14 PM

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Default Re: Space Empires V Editor 1.4 Released

You have a version 1.44 and you haven't told anyone??? Shame, shame...


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Old December 28th, 2006, 03:26 PM

Devnullicus Devnullicus is offline
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Default Re: Space Empires V Editor 1.4 Released

Quote:
javaslinger said:
You have a version 1.44 and you haven't told anyone??? Shame, shame...


Javaslinger
Meh, it was a relatively minor bugfix release. But yes, there is a 1.44 now

Of course, now that SEV 1.20 is out, I need to make a new version of the editor...
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