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  #1  
Old December 23rd, 2006, 05:53 PM
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Default Re: Problem with system generation

Ohhhh… Adrian! Uh no I mean “Rocky”! Good idea P-D. Let me make them Rocky and change the file then see what effect that has on my Gas Giant bug. <Sigh> I need to stop with the whole humor thing…
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Old December 23rd, 2006, 06:23 PM
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Default Re: Problem with system generation

What all will need to be modified so it will take planet “Rocky”? I am not getting an error message but now it will not generate Type V planets?
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Old December 23rd, 2006, 07:25 PM

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Default Re: Problem with system generation

Make a new empire. Does the new physical type show up to be selected?
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Old December 23rd, 2006, 10:51 PM
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Default Re: Problem with system generation

Removed by me, found a self made mistake and testing more.
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Old December 23rd, 2006, 11:29 PM
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Default Re: Problem with system generation

Duh! The Atmosphere Types! I moded the atmosphere type from “Gas Giant” to “Gas”. I had to go in and add “Rocky” to it and while I was there I saw the mistake with gas giants. It all works fine now. Another silly mistake for Mr. Ed!

Next questions, my system ranges from 24 to -24 on y and 31 to -31 on the x so how many “Rings” do I have to lay planets in. It can’t be the 2 to 16 talked about in the SystemTypes.txt file. Do you guys know how many I have to play with or is it hard coded to 2 to 16? And what is this 360 to 400 “Radius” for the warp points. What unit of measure is one “Radius”? Pixals? In my system they fall at about the half way point in the system. What is the minimum range I can place a wp and not have it fall into a sun?
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Old December 23rd, 2006, 11:38 PM

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Default Re: Problem with system generation

"Radius" is probably some random set value. Check your settings.txt for the system's total radius- that'll give you your max size.

As for how close, I'm afraid that'll be trial and error..
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Old December 24th, 2006, 12:36 AM
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Default Re: Problem with system generation

Why is there a Firing Point Arcs at the top of the XFileClasses_Stellar.txt. Did Aaron intend (or does he still) to insert firing arcs for weapons?

It can’t be a random value; it is part of the code: What Radius is Aaron talking about here and how did he measure it. He must be using the system center point but I can’t figure out what one radius is to tell what 360 radius is. If I could figure out what a radius is I can calculate all points in the system.

Code:

WP Min Radius := 360
WP Max Radius := 400



How about the number of rings; trial and error for those too? The planets should move off of the hex map before it creates a game crash. Oh by the way. In SE4 moons could be set to rest in the same hex as the planet but they could not be random. Either you wrote a moon to appear there or you didn’t. Is it the same way for SE5? I see were moons are entered for fixed locations in orbit (separate hex) so does that mean they can’t share a hex? And since I see them written does that mean we can’t make them random; i.e. we write them and maybe they appear maybe they don’t.
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