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  #1  
Old December 24th, 2006, 01:14 AM
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Default Re: Problem with system generation

Radius refers to the x,y coordinate system.

Rings are set to the 1-16 hex ranges.

Why is there a Firing Point Arcs at the top of the XFileClasses_Stellar.txt. Did Aaron intend (or does he still) to insert firing arcs for weapons?

No. They are there purely for animation purposes. Planets can fire weapons, so they need firing points just like ships.
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Old December 24th, 2006, 02:25 AM
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Default Re: Problem with system generation

I have to disagree with you Fyron. It can’t be the x, y or how could you get 360 as a minimum distance for a wp to be created? Also rings are not set to the 1-16 hex range. I have generated planets out to the thirtieth ring.
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Old December 24th, 2006, 04:19 AM
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Default Re: Problem with system generation

Hmm... guess his ring 10-16 fix really did implement the arbitrariness we requested.

Circle Radius is absolutely related to the x,y coordinate system (not the in-game "hex" coordinates). In classic Aaronspeak, the values actually refer to diameter, however. Without modification, it translates to 180 to 200 unit radius from hex 0,0 (Ring 1, stars), or 9-10 hexes. If you look at the Asteroid Belt system, you can see how the "Circle Radius 200, 240" positioning translates into about Ring 5 to 6. The diameter of the circle created by the asteroids is somewhere between 200 and 240.
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Old December 24th, 2006, 04:50 AM
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Default Re: Problem with system generation

How is the random generation of planets handled? Given this line:

Code:

Chance Type 1 Any Comp 3 Type := Gas Giant
Chance Type 1 Any Comp 3 Chance := 25



Does this mean (#1) a 25% percent chance out of a 100 that a gas giant will be created? Or (#2) does it mean a 25% chance out of the total of four (also set at 25%) chances I have that a gas giant will be created. I would think that if it was #2 the systems would be much more heavily populated with planets than they are.
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Old December 24th, 2006, 03:51 PM
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Default Re: Problem with system generation

It means that overall, roughly 25% of planets in the galaxy should be gas giants. Last I tested it (which was many versions ago), the algorithm seemed a little off. It might have been revamped since then, dunno.
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Old December 26th, 2006, 03:02 AM
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Default Re: Problem with system generation

The system generation as it stands now is useless. I have been trying to tinker with it and no matter what I do it wants to override the planets I want in an orbit to meet this crazy balance/random percentage chance of sizes, atmospheres, and compositions crap. I’m pretty sure I have already tried it but let’s throw ideas around, if you care to. Another round of stump the chump anyone? I mentioned to Fyron that I had generated planets out to the 30th orbit, true. Continual testing shows this is undependable though, first you need SE5 to generate a fricken planet!
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Old December 26th, 2006, 06:28 AM
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Default Re: Problem with system generation

You could always nullify the chance type.
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