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December 27th, 2006, 02:05 PM
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Re: Getting EA Oceana out of the water...
But its much easier getting land units into water then the other way around,seeing as land can take entire armies while ocean can only get single commanders out
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December 27th, 2006, 02:17 PM
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Re: Getting EA Oceana out of the water...
Quote:
Zebion said:
But its much easier getting land units into water then the other way around,seeing as land can take entire armies while ocean can only get single commanders out
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EA Oceania has a set of units & leaders that change shape and sprout legs to get them on land.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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December 27th, 2006, 02:27 PM
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Corporal
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Re: Getting EA Oceana out of the water...
Quote:
My mages either lose power or can not go on land, the same with my troops
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He already knows about them
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December 27th, 2006, 02:44 PM
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Re: Getting EA Oceana out of the water...
Quote:
Zebion said:
Quote:
My mages either lose power or can not go on land, the same with my troops
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He already knows about them
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Fair enough.
I wanted to clarify that the following was not true for Oceania:
Quote:
Zebion said:
But its much easier getting land units into water then the other way around, seeing as land can take entire armies while ocean can only get single commanders out
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__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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December 29th, 2006, 07:45 AM
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Captain
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Re: Getting EA Oceana out of the water...
Actually, those little details you leave out are what I need! I have done all that you describe in dominating the ocean. I am working towards Maelstrom, but it is rather high level (8) and I need something before that. I have troll armies and the Naiad Warriors, but their numbers are not enough to handle armies, especially those with blessed units. Since a fair bit of my old army is still in the water, I am essentially starting to buld entirely new armies halfway through the game. The land nations can do the same to invade me, but with some medium level magic, they can bring their old armies with them.
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January 3rd, 2007, 04:24 AM
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Re: Getting EA Oceana out of the water...
Sorry for the late reply. My internet connection was down due to the damage to the trans-Pacific cables caused by the earthquake nr. Taiwan (most of Asia's connection to the US was impared).
Some of the "details" have already been mentioned by others. eg. build temples on all sea provinces so that land provinces come under your dominion. I shall add a few more:
1. Call Wraith Lord, which in turn generates ghosts. They compliment the Sea Trolls very well.
2. If in war raid coastal provinces with temples to destroy them.
3. Take coastal provinces with longbowmen or xbowmen and fortify them against all but large invading armies. Use the likes of murdering winter against large invading armies. Use these as your base for land conquest.
There are others but ultimately it depends on what your opponent is doing.
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January 3rd, 2007, 07:53 AM
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General
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Re: Getting EA Oceana out of the water...
That's too bad. I know about the Leviathan, it's a good spell. The Behemoth one is also good, and although I love elephants (I actually collect elephant statues, if anyone's interested in a free glimpse into my deeper psyche), I'd be happy to see atleast a handful of the larger dinosaurs in the game.
Atleast one nation out there ought to have access to atleast one spell that summons up an undead dinosaur, don't you think?
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You've sailed off the edge of the map--here there be badgers!
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January 3rd, 2007, 10:52 AM
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Re: Getting EA Oceana out of the water...
They would go well with the cave man...
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December 29th, 2006, 02:24 AM
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Re: Getting EA Oceana out of the water...
Asp Turtle is amphibious?! Oh goodie, I will have to try that out.
In my SP game, I am using Specters to expand my range of magic and searching everything. I found a Crystal Castle, which gives nice E2S2 mages for 180. With the earth spell that boosts your level and optional boots, I have a nice E4 mage, which is good for buffing troops and destroying enemy armor. I can also Body Ethereal spam, though I plan to use the astral randoms on the Specters for that. Like PvK says, everything but blood and fire. What fire gems I had I spent on lightless lanterns, as I could not see much use for them, even though I have F1 mages in the capital.
Going back to the thematic issue, I agree that the drowned sailors idea has merit. I was just thinking that the mages in the nation seem to be largely water and nature, and death comes from my pretender, so the default theme seemed to be more Little Mermaid than The Black Pearl.
In any case, any other suggestions on getting this nation out of the water are welcome. I am also curious, does Atlantis have this problem? Unless Rhyelh has changed a lot since Dom II, I suspect they are ok.
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December 29th, 2006, 05:14 AM
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Re: Getting EA Oceana out of the water...
All of alantis are generally amphibious. Ea - LA
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