.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old December 28th, 2006, 02:48 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: DomII maps in Dom3, and fixing that Alpha chan

There's Photoshop, but then again that costs money (unless you have קומבינו& #1514; ). Though for some reason I've been unable to save .tga files with an alpha channel (it automatically turns into 100% "visible", so it works for converting maps, but not to add some invisibility to the mix)
You can just wander the vast exapnses of the internet for any freeware that supports .tga and alpha support.
*wonders if he can make a little program that will fix alpha-troubled maps*
*realizes he can't write programs to manipulate *.tga files*
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.