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				December 30th, 2006, 05:12 PM
			
			
			
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 Major |  | 
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				 Re: \"Wish\" spell 
 the link wauthan posted is an extensive list of what you could wish for in dom2... if they added to it in dom 3 it is going to take some experimentation to find out. 
in dom 2 a "vastness" was roughly as usefull as a doom horror, but less dangerous to own.
 
I'll post the dom2 list here for convenience sake:  "Armageddon" : earthquakes and meteors kill 20% of the population and of the units in most provinces of the world. "Army" : gives you 300 militiamen. "Artifact" gives you a random unique artifact. This is pretty funny if that artifact exists, whoever has it gets a message that it disappears into a poof of smoke and your mage suddenly has it! If the item is cursed, the mage cannot remove it. "(Artifact)" : gives you the said artifact... including those which aren't listed in the magical item manual or in the forge lists : Vial of Frozen Tears (+1 D,W), Sun Sword/Shield/Armor/Helmet (of Solaris - mostly awe, berserk, and magic resistance), Hammer of the Cyclops (50% forge, 37 damage), Precious (attack and strength bonus), Greenstone Armor (prot 17), Robe of the Sorceress (+1 S,D,N,B and prot 15), Crown of Karafagus (+1D and 1 mummy/t), Admiral's Sword (curses those it touches). "Blood slaves" : you get 250. "Broth" : same as "food" "(Creature Name)" : you get the said creature. Like "hero", they lose all magic. However, if you can cast Gift of Reason, they still have secondary powers, so Arco Priestesses have heal, etc. "Death" : guess what happens to the mage... "Death Match" : a Death Match is scheduled next turn. "Defence" : same as "power" "Dominion" : your dominion increases slightly. "Experience" : the caster gets 1000 experience. "Fame" : same as "experience". "Food" : you get 2 Cauldrons of Broth and 5 Endless Bags of Wine. "Gems" : gives 25 of each gem type, including astral (that's 175 gems for the price of 100 astral), but no slaves. "Gold" : gives you 3000 gold pieces. "Hero" you get a random hero from any race. The hero shows up as a normal unit, but loses his magic skills since he is not a commander (if you cast gift of reason on him, he still has no spells available). You cannot ask for a specific hero however. "Magic power" : the caster gets +1 to all magic levels, up to 10. "No starve" : same as "food" "Population" : brings more pop (+20%) in a random province you control. "Power" : the caster gets +20 strength, +10 attack, +10 defence, +10 precision, and +50 hitpoints. "(Pretender name)" : you get that pretender, with default magic and abilities (Daughter of the Land gets gems, Moloch gets imp, Ghost King gets ghosts, etc). "Provinces" : a couple of provinces just convert to be yours. "Strength" : same as "power" "Supply" : same as "food" "Troops" : same as "army" "Weapons" : get a random weapon artifact.
			
			
			
			
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				December 30th, 2006, 05:18 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: \"Wish\" spell 
 At last patch there are 59 things that the wish spell is set to recognize.  
(its real hard to hide things on linux)  
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				December 30th, 2006, 05:33 PM
			
			
			
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 Major |  | 
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				 Re: \"Wish\" spell 
 Subtract the troops that were also added and how many are left? |  
	
		
	
	
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				December 31st, 2006, 12:51 AM
			
			
			
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 Sergeant |  | 
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				 Re: \"Wish\" spell 
 Presumably 59 since new troop types are included under (Creature Name).  You can also use just the creature number. |  
	
		
	
	
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				December 31st, 2006, 02:46 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: \"Wish\" spell 
 Yes, 59 wishe keywords. Things that can accept a variable such as creature, artifact, pretender are still just one item on the list. There are some that achieve the same result though. Apparently just to make it easier to hit something that works. 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				December 31st, 2006, 04:22 AM
			
			
			
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 General |  | 
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				 Re: \"Wish\" spell 
 Considering that a Wish may be used to summon any creature in the game, including potential Pretenders, what then is the most powerful creature currently in the game? 
				__________________You've sailed off the edge of the map--here there be badgers!
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				December 31st, 2006, 07:52 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: \"Wish\" spell 
 Not the most powerful, but a Gorgon (medusa) , with its petrification ability, can make for one of the better SC |  
	
		
	
	
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				December 31st, 2006, 01:31 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: \"Wish\" spell 
 
	Quote: 
	
		| Gandalf Parker said: At last patch there are 59 things that the wish spell is set to recognize.
 (its real hard to hide things on linux)
   
 |  It doesn't hide very well under Windows, either.  It certainly looks like the list of items at 91% through dom3.exe.
 
There are some more in there that don't look like variants:
 
king of the world 
slave to unreason 
eater of dreams 
eater of gods 
vis maker of ruins
 
And there are some that I'm not sure about :
 
everything 
everyone 
world |  
	
		
	
	
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				December 31st, 2006, 02:34 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: \"Wish\" spell 
 "Vis" is gems. King of the World gave Eater of Dreams seems to be the same as Slave to unreason, Eater of dreams, Eater of gods, Maker of ruins or Doom horror. |  
	
		
	
	
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				December 31st, 2006, 03:48 PM
			
			
			
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 Major General |  | 
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				 Seizing artifacts, accessing national summons 
 It might be useful to instantly seize the artifact on which another nation happens to be relying -- for instance, if they're using Tempest for the storm + thunderstrikes, or running around with a sacred army bearing the Ark.  Might be especially nice if you're nowhere near capable of building the artifact on your own.  Or stranding the army that's using the Flying Ship...
 Haven't really played around with seeing whether you can seize elemental/demonic royalty this way, or whether it only clones them.  Or, say, the Tlaloques.
 
 There are certain nice national summons that might be of interest -- if you can summon the Seraph (the angelic one, not the Caelian -- this would require summoning via monster number, something I haven't personally verified), he's a nasty SC that's normally restricted.  A Mandaha might also be great fun for the Ashen Empire, considering the free darkness -- even if the Mandaha were not restricted to Lanka, the Ashen Empire is hardly the best nation for blood hunting.
 
				__________________Are we insane yet?  Are we insane yet?   Aiiieeeeee...
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