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  #1  
Old January 1st, 2007, 10:37 AM

jsm64 jsm64 is offline
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Default Re: Converting MOD Models to X format (I FOUND ONE

I use Ultimate Unwrap3D to convert models and it can convert your .MOD format to X format without going through alot of steps. I have converted alot of models already.
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Old January 1st, 2007, 08:14 PM
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Default Re: Converting MOD Models to X format (I FOUND ONE

Quote:
jsm64 said:
I use Ultimate Unwrap3D to convert models and it can convert your .MOD format to X format without going through alot of steps. I have converted alot of models already.
Do you have a plug in for that? I have this program and it does not recognize MOD or SOD files.
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Old January 1st, 2007, 08:19 PM
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Default Re: Converting MOD Models to X format (I FOUND ONE

Never mind I found the plugins I needed.

I have only the demo version of this software so I cannot save files. Do you export them, or just save them as an X formated file?

Do they load with the SE V X model viewer? Are the textures intact?
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Old January 2nd, 2007, 02:03 AM
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Default Re: Converting MOD Models to X format (I FOUND ONE

Yeah the demo of UU3d wont allow you to export to a format we need...I've already considered trying to use that program...

Wow it is corrupt...sorry...for the bad link...I have a working version...if you want I can upload it...in fact here it is...

Bascially I'll help anyway I can AT, especially if it involves converting .MOD, because I will need them for my planned SFB mod.
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Old January 2nd, 2007, 10:30 PM

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Default Re: Converting MOD Models to X format (I FOUND ONE

I save to X format. I convert all texture files to bmp files and everything works great in game once you set the engine and weapon points.
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Old January 2nd, 2007, 11:33 PM

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Default Re: Converting MOD Models to X format (I FOUND ONE

I'm go to try to attach a screenshot of a Klingon BOP's attacking Borg ships.
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Old January 3rd, 2007, 12:01 AM
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Default Re: Converting MOD Models to X format (I FOUND ONE

Very good work jsm64.
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