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Old January 1st, 2007, 03:35 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: A simple improvement

It also would be very "game realistic". Arent most of the units mindless that are being discussed? Routing (or just wandering) to other nations if there are no commanders present might be realistic. Altho on the other hand, there are usually considered to be PD commanders to pick them up.

It would save micromanagment for some nations but would make some overly powerful. Im not sure that the tradeoff is worth it.

Hmmmmm if the controlling factor was PD then it might balance abit. IF units are created or generated in a province and IF there is zero defence THEN they will rout to nearby provinces.
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Old January 1st, 2007, 05:27 PM

Evil Dave Evil Dave is offline
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Default Re: A simple improvement

I'd been thinking of something similar, and wondering if it might be less unbalancing/easier to implement to restrict it to "units gather at adjacent forts". This still removes a lot of micromanagement, and better handles what happens to uncommanded units. They just sit in the fort when the province is attacked, and flee if they're uncommanded when the castle is stormed.
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Old January 1st, 2007, 06:33 PM

Loren Loren is offline
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Default Re: A simple improvement

Quote:
Gandalf Parker said:
It also would be very "game realistic". Arent most of the units mindless that are being discussed? Routing (or just wandering) to other nations if there are no commanders present might be realistic. Altho on the other hand, there are usually considered to be PD commanders to pick them up.

It would save micromanagment for some nations but would make some overly powerful. Im not sure that the tradeoff is worth it.

Hmmmmm if the controlling factor was PD then it might balance abit. IF units are created or generated in a province and IF there is zero defence THEN they will rout to nearby provinces.
What really bugs me is the spontaneously-created stuff. It's mostly mindless, although there's still the militia, fanatics and such. It's quite a micromanagement headache to make use of.

Two more things that have occured to me based on that game:

1) LA Ermor commanders should be able to control more units. You get tons of junk and a screenfull of commanders might not be enough to take a tough target.

2) When you order an army into water that has units that can't go into water, just ask *ONCE* what to do about it, not once per commander.
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