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December 13th, 2001, 04:23 PM
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Colonel
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Re: Up to date History file from SE:IV Gold Beta
This really sounds interesting. Thank you for the update Richard. It's too bad, that I have to wait for two more month till the release of the gold Version!
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December 13th, 2001, 06:46 PM
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Private
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Join Date: Oct 2001
Location: Trondheim, Norway
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Re: Up to date History file from SE:IV Gold Beta
quote: Originally posted by Richard:
Version 1.57:
7. Fixed - Mines, Satellites, and Drones can self-destruct without a self-destruct
component.
8. Fixed - Mines, Satellites, and Drones can be fired on and destroyed. Only a
ship with direct-fire or seeking weapons can fire on a target and destroy it.
cool!
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December 13th, 2001, 07:39 PM
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General
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Re: Up to date History file from SE:IV Gold Beta
Vegard:
6. Added - Fields to "Settings.txt" to control whether fighters can be hit by
mines and how much supply they use each turn just sitting still.
Even cooler. The long discussed weirdness of dropping fighters on a warp point and leaving them for years has finally been addressed.
Now if we can get supply usage checked on life support, 'sentinel' ships will finally have to return to base occasionally. Or at least have some sort of resupply.
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December 13th, 2001, 09:43 PM
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National Security Advisor
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Re: Up to date History file from SE:IV Gold Beta
"Even cooler. The long discussed weirdness of dropping fighters on a warp point and leaving them for years has finally been addressed."
Maybe. Currently, fighters aren't really affected by running out of supplies. They don't even slow down (like a ship does) until they enter combat! Assuming that hasn't been fixed yet, that is.
And if you've got them parked on a WP, I don't see how being out of supplies would effect them.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 13th, 2001, 09:51 PM
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Lieutenant General
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Re: Up to date History file from SE:IV Gold Beta
quote: Originally posted by Richard:
Version 1.57:
14. Added - Setting to control number of fleets AI uses for defense.
This is a nice feature for AI moders. Can't wait to try it. (Xi'Chung won't be using many of these fleets, though)
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December 13th, 2001, 10:02 PM
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Captain
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Re: Up to date History file from SE:IV Gold Beta
Weren't fighters supposed to be destroyed if they ran out of supplies?
It would be nice to replace the current system, ships only move one space without supplies, with something else. Possibly ships can't move and guns won't work. Maybe shields are down too? It would certainly make supply alot more important.
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December 13th, 2001, 10:52 PM
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General
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Re: Up to date History file from SE:IV Gold Beta
quote: Originally posted by ZeroAdunn:
Weren't fighters supposed to be destroyed if they ran out of supplies?
It would be nice to replace the current system, ships only move one space without supplies, with something else. Possibly ships can't move and guns won't work. Maybe shields are down too? It would certainly make supply alot more important.
Well, I hardly use them, and even when I do it's only in combat because they don't get movement on the system map until the turn AFTER they are launched. So, I've not seen if they get destroyed when they run out of supplies. Yes, they should be, and that's what happens to drones, so this is a good thing. If it doesn't work yet, we'll ask him to fix that, too.
Ships that are out of supplies WHEN they enter combat have 1/2 movement, no shields, and cannot fire weapons. That's a pretty severe handicap. The only problem is, they don't lose anything if they run out of supplies WHILE in combat.
[ 13 December 2001: Message edited by: Baron Munchausen ]
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