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  #1  
Old December 13th, 2001, 09:51 PM
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Daynarr Daynarr is offline
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Default Re: Up to date History file from SE:IV Gold Beta

quote:
Originally posted by Richard:
Version 1.57:
14. Added - Setting to control number of fleets AI uses for defense.



This is a nice feature for AI moders. Can't wait to try it. (Xi'Chung won't be using many of these fleets, though)
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  #2  
Old December 13th, 2001, 10:02 PM
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Default Re: Up to date History file from SE:IV Gold Beta

Weren't fighters supposed to be destroyed if they ran out of supplies?

It would be nice to replace the current system, ships only move one space without supplies, with something else. Possibly ships can't move and guns won't work. Maybe shields are down too? It would certainly make supply alot more important.
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  #3  
Old December 13th, 2001, 10:52 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Up to date History file from SE:IV Gold Beta

quote:
Originally posted by ZeroAdunn:
Weren't fighters supposed to be destroyed if they ran out of supplies?

It would be nice to replace the current system, ships only move one space without supplies, with something else. Possibly ships can't move and guns won't work. Maybe shields are down too? It would certainly make supply alot more important.



Well, I hardly use them, and even when I do it's only in combat because they don't get movement on the system map until the turn AFTER they are launched. So, I've not seen if they get destroyed when they run out of supplies. Yes, they should be, and that's what happens to drones, so this is a good thing. If it doesn't work yet, we'll ask him to fix that, too.

Ships that are out of supplies WHEN they enter combat have 1/2 movement, no shields, and cannot fire weapons. That's a pretty severe handicap. The only problem is, they don't lose anything if they run out of supplies WHILE in combat.

[ 13 December 2001: Message edited by: Baron Munchausen ]

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Old December 13th, 2001, 11:23 PM
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Default Re: Up to date History file from SE:IV Gold Beta

quote:
Originally posted by Baron Munchausen:

Ships that are out of supplies WHEN they enter combat have 1/2 movement, no shields, and cannot fire weapons. That's a pretty severe handicap. The only problem is, they don't lose anything if they run out of supplies WHILE in combat.
[ 13 December 2001: Message edited by: Baron Munchausen ]



Are you shure about this? I could swear I've had ships enter into combat without any supplies and be able to fire and have shields.
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  #5  
Old December 14th, 2001, 10:17 PM

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Default Re: Up to date History file from SE:IV Gold Beta

quote:
Originally posted by Baron Munchausen:


The only problem is, they don't lose anything if they run out of supplies WHILE in combat.




Actually, if ships run out of supplies during combat they get reduced to 1 movement point.
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  #6  
Old December 15th, 2001, 01:32 AM
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Default Re: Up to date History file from SE:IV Gold Beta

quote:
Actually, if ships run out of supplies during combat they get reduced to 1 movement point.
Plus, shield regenerators stop working. Shields only fail to work if you start combat with no supplies.

It would be interesting to see a weapon that used -ve supplies (an "energy leech beam").
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  #7  
Old December 15th, 2001, 05:53 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Up to date History file from SE:IV Gold Beta

I haven't seen a ship run out of supplies in combat for some time. If this is finally fixed, good...
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