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  #21  
Old January 1st, 2007, 08:19 PM
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Default Re: Converting MOD Models to X format (I FOUND ONE

Never mind I found the plugins I needed.

I have only the demo version of this software so I cannot save files. Do you export them, or just save them as an X formated file?

Do they load with the SE V X model viewer? Are the textures intact?
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  #22  
Old January 2nd, 2007, 02:03 AM
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Default Re: Converting MOD Models to X format (I FOUND ONE

Yeah the demo of UU3d wont allow you to export to a format we need...I've already considered trying to use that program...

Wow it is corrupt...sorry...for the bad link...I have a working version...if you want I can upload it...in fact here it is...

Bascially I'll help anyway I can AT, especially if it involves converting .MOD, because I will need them for my planned SFB mod.
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  #23  
Old January 2nd, 2007, 10:30 PM

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Default Re: Converting MOD Models to X format (I FOUND ONE

I save to X format. I convert all texture files to bmp files and everything works great in game once you set the engine and weapon points.
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  #24  
Old January 2nd, 2007, 11:33 PM

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Default Re: Converting MOD Models to X format (I FOUND ONE

I'm go to try to attach a screenshot of a Klingon BOP's attacking Borg ships.
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  #25  
Old January 3rd, 2007, 12:01 AM
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Default Re: Converting MOD Models to X format (I FOUND ONE

Very good work jsm64.
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  #26  
Old June 21st, 2007, 04:34 PM
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Default Re: Converting MOD Models to X format (I FOUND ONE

I hate to resurrect an old thread...

But can anyone who has converted SFC models to SEV please post a detailed account of the hows, whys, and programs used.

Thanks
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  #27  
Old June 21st, 2007, 10:44 PM
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Default Re: Converting MOD Models to X format (I FOUND ONE

You must buy the program, install the conversion plug in. Then open the SFC mod files and then export them as X format. Once that is done you can then use them in SE V. I don't remember the name of the program I used but I can try and find it.
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  #28  
Old June 21st, 2007, 11:07 PM
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Default Re: Found a MOD Models to X format Conversion Tool

I used Milkshape 3d with the MOD plug in to open the files. I then converted them to lightwave 6 models and exported them. I then used Ultimate Unwrap3d to open the lightwave files and convert them to x format. However unwrap unlimited now has a plug in for MOD files to the need to use milkshape is mute.

My trial period for Ultimate Unwrap3d expired and I never did buy the program. I would recommend buying that program and using it to do your conversions.
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  #29  
Old June 22nd, 2007, 12:10 AM
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Default Re: Found a MOD Models to X format Conversion Tool

Use Wings3d to make models. It's easy; if you can play with playdough, you can use wings.
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  #30  
Old June 22nd, 2007, 01:16 AM
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Default Re: Converting MOD Models to X format (I FOUND ONE

Thank AT for the info.
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