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Old January 2nd, 2007, 10:50 PM
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Default Re: #newspell \"woe is me\"

Endo:

Generating a turn: doesn't do it for me. Confirmed again just now. I changed #school and the change does not take effect until you restart Dom III and make a new game. Could be other changes (range or aoe) will change based on turn generation. I also tested #restricted and that change did not take place until a new game was started as well.

Battles: I need to check this out. I am guessing this is only for cosmetic changes??? Damage and etc. are prefigured--you are just watching an event that has already taken place, so changes to a spell like AOE and damage should not effect any battle changes. Maybe an AOE change would show a bigger or smaller splash, but the same units would be affected either way and the same dge would be done either way. Of course you state that changing range and fatigue shows in the battle re-play, which does not make any sense at all.... I guess my understanding is flawed.
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Old January 3rd, 2007, 05:48 AM
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Default Re: #newspell \"woe is me\"

You have to restart Dominions before the game uploads the mods it has in memory. However, I updated a .dm, restarted Dominions then watched the same fight of a same turn multiple times. I only changed fatigue and number of effects, but both changes worked.
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Old January 11th, 2007, 11:08 AM

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Default Re: #newspell \"woe is me\"

Quote:
Uh-Nu-Buh said:
Battles: I need to check this out. I am guessing this is only for cosmetic changes??? Damage and etc. are prefigured--you are just watching an event that has already taken place, so changes to a spell like AOE and damage should not effect any battle changes. Maybe an AOE change would show a bigger or smaller splash, but the same units would be affected either way and the same dge would be done either way. Of course you state that changing range and fatigue shows in the battle re-play, which does not make any sense at all.... I guess my understanding is flawed.
When the game shows you battles, it's not actually showing you what happened so much as working out the battle again. It knows the starting configuration and the random number seed that the host used, so it just goes through the same calculations and shows you what happens. If you change things, the battle will come out differently.

Of course your situation in the game, and the battle statistics, depend on the results the host got when it ran through the battle. So you could change things so that when you watch the battle it'd look like you won, even though you lost. Last time a patch came out I remember someone getting really annoyed because the battle view clearly showed him winning, but all his men were gone - it was because the host had played the turn with the new patch and he hadn't got it yet (or vice versa), and the minor changes in the patch were enough to give radically different results in that particular battle. Chaos theory, I guess.
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Old January 11th, 2007, 11:14 PM
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Default Re: #newspell \"woe is me\"

Thanks Llamabeast. That makes it clear. It was really bugging me. I thought I had a basic misunderstanding, maybe in communication. Now I get it.
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