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January 3rd, 2007, 12:09 AM
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Shrapnel Fanatic
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Oh For The Love Of God!
Please Aaron do one more patch for Space Empires IV. Please for the love of God, if you do nothing else with this game please I beg of you fix the AI so that cannot ignor restrictions!
This has to be the SINGLE most important bug still present in this game. The AI ignors any all restrictions and that seriously messes up the game at times.
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January 3rd, 2007, 06:42 AM
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General
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Re: Oh For The Love Of God!
Agreed. One more bugfix patch for se4 would be a wonderful thing, and judging by Aaron's response during the last IRC session to the published list of known bugs on the se4 wiki, I don't htink it's entirely out of the question either.
That said, until se5 reaches a relatively stable and bug-free release, I don't imagine there will be any patching done for se4.
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January 3rd, 2007, 07:17 AM
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Lieutenant Colonel
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Re: Oh For The Love Of God!
I just hope if he makes another patch he doesn't include that extra menu thing when you launch the game like he did for the last patch. Luckily it didn't fix any actual problems so there was no reason to upgrade.
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January 3rd, 2007, 08:03 AM
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Shrapnel Fanatic
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Re: Oh For The Love Of God!
It is trivial to work around it in the AI design files, though.
1.95 did, in fact, fix a few bugs.
1. Fixed - Mount selection on the Weapons Report was only showing the Normal Mount.
2. Fixed - The game will now create any directories that are missing.
3. Fixed - Occasionally, the TCP/IP would not connect using UDP.
4. Fixed - Over 300 System Types would crash the game.
5. Fixed - The Map Editor was not loading old Settings.txt files (with track numbers).
6. Added - Added a startup menu window.
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January 3rd, 2007, 01:10 PM
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Shrapnel Fanatic
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Re: Oh For The Love Of God!
I am not just talking about the AI design files though. I am talking about restrictions with facilities as well as components.
Is there a way to work around the AI's refusal to follow facility restrictions?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 3rd, 2007, 01:43 PM
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National Security Advisor
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Re: Oh For The Love Of God!
Are you talking about adding more than 1 system facility per system kind of stuff? Or multiple 1 per planet facilities?
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January 3rd, 2007, 02:10 PM
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Shrapnel Fanatic
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Re: Oh For The Love Of God!
The AI likes to do both. I know that if a facility has more than one ability, and that ability is called for, and is better than any other facility, the AI will use it even if it is restricted to one per planet or system. To key here is to make sure said facility is never better than the stand alone facility with the same ability.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 3rd, 2007, 05:00 PM
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National Security Advisor
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Re: Oh For The Love Of God!
Why is that the most important bug? Doesn't seem like it to me. In fact, it seems like a bad description of the issue. The AI should be able to build redundant facilities... it just should be smarter about the decision, which is an enhancement rather than an outright bug.
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January 3rd, 2007, 06:15 PM
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Shrapnel Fanatic
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Re: Oh For The Love Of God!
Indeed.
One of the more critical issues is the generate-points ability not showing up in the budget reports.
That bug basically makes it impossible to use the abilities, since nobody will know what is going on.
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January 3rd, 2007, 11:44 PM
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Shrapnel Fanatic
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Re: Oh For The Love Of God!
Alright then, its one of a handful of very annyong bugs that I do hope that Aaron will one day address. Technically the game was only released just over a year ago via in store sales so a third patch for the retail version would be a welcome thing.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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