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  #1  
Old January 3rd, 2007, 10:04 AM
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Default Re: Wrath of Opposing Fates (WOOF) - Starts Friday

I will try out the latest Worthy Heroes Mod to see if my Mac can take it's heat.

For what it is worth, there is the following waiting list of possible players: djo, Mind Elemental, Dragonfire11, and Turin. (The map limits the game to 12 players.)
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Old January 3rd, 2007, 01:11 PM

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Default Re: Wrath of Opposing Fates (WOOF) - Starts Friday

I, Migaaresno announce myself as ruler of Hellheim.
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Old January 3rd, 2007, 02:56 PM
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Default Re: Wrath of Opposing Fates (WOOF) - Starts Friday

I didn't realize that there were different officially-determined difficulty levels... Or that I'm starting right next to Jurri (again!)
Well, at least I'm easier than he is. Of course, if he whomps me, I have to feel especially bad!
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Old January 3rd, 2007, 03:44 PM
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Default Re: Wrath of Opposing Fates (WOOF) - Starts Friday

I think you can disregard the officially determined difficulty levels. I don't see why Caelum's starting location is so difficult. It seems to me that Ulm and Marverni will have a harder time. Ermor also might feel squashed in the middle.

How lucky for us all that you'll once again be holding Jurri in check!
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Old January 3rd, 2007, 03:46 PM

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Default Re: Wrath of Opposing Fates (WOOF) - Starts Friday

Hah, the scenario-designer must have been high when listing the difficulties... I mean, the 'SUPER HARD' Caelum starts with 3 provinces! Being Caelum, that won't even slow down the start of his initial expansion by a turn as it would any other nation (since the army can just fly over the provinces). So I rather think either the difficulties indicate how easy it is to fight against said nation instead of how hard the position is, or just generally lack in reasoning (It is definitely not a big negative to only have 2 neighboring provinces, especially for Caelum who wants to build more forts quickly anyways and doesn't need resources all that much in the long run.)

I tried removing the #scenario-tag from the .map-file, and it restored the settings while retaining the special start locations; dunno if it has any other effects, though.

(I don't think CB's Pretenders- or Scales-portions use #clear either, so it should be a piece of cake to hack together a mac-friendly version of those, if there was a need.)
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Old January 3rd, 2007, 04:20 PM

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Default Re: Wrath of Opposing Fates (WOOF) - Starts Friday

I think im going for quad bless whit good scales now.
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  #7  
Old January 3rd, 2007, 07:18 PM
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Default Re: Wrath of Opposing Fates (WOOF) - Starts Friday

Jurri:

If I remember correctly, Jason Lutes used 'number of neighbours' (or was it 'number of indy provinces adjacent to capital'?) to determine difficulty.
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Old January 3rd, 2007, 08:09 PM
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Default Re: Wrath of Opposing Fates (WOOF) - Starts Friday

I think Oceania deserves the 'easy' classification. No other water nation, means Oceania would be extremely difficult to defeat. So you have a very safe position, however expanding on land will be difficult as your blessed troops are underwater only.

Is there no restriction on bless strategy in this game?

Also, I am unfamilar with the cave provinces on this map. Any unusual rules about them that I should know about?
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