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  #1  
Old January 4th, 2007, 03:46 PM
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Default Re: Some random SE:V questions

Even with the migration thing, we should still be able to manually load population. Its automatically loaded when you give a colonize command with a colony ship over a planet...
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Old January 4th, 2007, 04:32 PM

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Default Re: Some random SE:V questions

You can move population, its just the load commands are a little bit wonky in simultaneous games.

use Load Cargo Remotely and it'll work fine. You don't get to pick the population you want to load, though.
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Old January 4th, 2007, 06:09 PM
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Default Re: Some random SE:V questions

Quote:
You don't get to pick the population you want to load, though.

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Old January 4th, 2007, 06:12 PM
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Default Re: Some random SE:V questions

Has any one made a tool or utility yet that allows you change the game files without having to hunt through them? A tool or utility program that allows you to make changes to important settings in a generally easy to use UI?
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Old January 4th, 2007, 07:49 PM

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Default Re: Some random SE:V questions

Slick: Yeah, I know. A bit of a pain. This was with 1.17, so hopefully MM fixes the Load Cargo method some time.

Once it works it'll be far more flexible than SEIV's system..
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Old January 5th, 2007, 02:23 AM
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Default Re: Some random SE:V questions

Quote:
Atrocities said:
Has any one made a tool or utility yet that allows you change the game files without having to hunt through them? A tool or utility program that allows you to make changes to important settings in a generally easy to use UI?
You mean the data files? If so you can use Devnulls Editor...

http://www.devnullsoftware.com/se5/

Of course you can't mean that...you love to use Notepad....
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Old January 15th, 2007, 06:44 PM
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Default Re: Some random SE:V questions

5) Do alliances stack with treaties?

6)Is it possible to have planets & moons in the same sector? If so, do we not see them simply because the way the data files are written?

7) How exactly does ship/fleet experience affect things?

8) Can planets without a spaceyard in the sector repair damage to their facilities?

9) Can someone explain the way "loyalty" works in detail? It seems that there are several similarities to "happiness" but there are far fewer ways that you can improve it. The only ways I've found are a couple of cultural achievements that improve it. Are there any other ways to improve loyalty?
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Old January 15th, 2007, 07:03 PM

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Default Re: Some random SE:V questions

5. No. They're intended to replace treaties, and the alliance is suppose to act as a single "empire" for diplomatic purposes as far as I can tell.

6. Yes and yes. See the Balance Mod for an example of how to do this. The display is a bit buggy though (the plants clip in and out of each other)

7. There's a text file that determines it. In stock, pretty much like it did in SEIV.

8. No. Go figure.

9. No idea.
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