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  #1  
Old January 6th, 2007, 09:59 AM
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Uh-Nu-Buh Uh-Nu-Buh is offline
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Default Re: RFC--New Mod: Golden Age

Luck is aoe1 and r5 so it only affects a small number of units. Having 10 or 20 cheap h1 priests negates that limitation. H2+ priests are not cheap, so I think your sugestion is right on.
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Old January 10th, 2007, 09:50 PM
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Default Re: RFC--New Mod: Golden Age

Uh-nu-buh, any chance of adding a holy spell that cures afflictions? Unless all heal spells already do-I generally don't use such. A couple other nice ideas that come to mind would be a spell that gives flying, and a spell that makes units' weapons do double damage to undead/demons
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Old January 11th, 2007, 11:11 PM
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Default Re: RFC--New Mod: Golden Age

1. Cure affliction. I don't think so. A unit that does it--sure. I can add one in one of the sites if you want. What storyline should I use for the unit? Name, background, etc. I'll throw it in!

2. Flying. Sure. However, how would this fit in with the normal idea of "divine"? I agree that if your god/pretender is a master of air then it makes sense, but the general priest magic is not oriented in any direction at all. If I make one holy spell that is air oriented, any holy unit can use it (e.g. a priest to the water god Tursuk). Not sure this should be done.

3. Weapons of normal units do double damage to undead/demons. This is a thematically good choice, if you hold to the course of generic holy priest magic. However, priests already have a boatload of anti-undead/demon magic. Not sure if it would be worth it in this case.... It might also unbalance the game.
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Old February 13th, 2007, 12:47 AM

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Default Re: RFC--New Mod: Golden Age

I like this little non-nation mod very much; it's nice to have a bit of healing available to random priests and it's different from all the nations people have been cranking out. Are you going to keep at it and make a final version?
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Old February 13th, 2007, 05:01 PM

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Default Re: RFC--New Mod: Golden Age

Any chance of seeing the sort of stats these new unit have?
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