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  #1  
Old January 7th, 2007, 12:38 AM

Sheap Sheap is offline
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Default Re: Late Age game random settings, random nations

Something caused this game to crash on hosting. Not sure what. It works now.

More to the point, no one noticed or complained...?
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  #2  
Old January 7th, 2007, 04:48 AM

tibbs tibbs is offline
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Default Re: Late Age game random settings, random nations

Well, there is that bug with undead commanders and the Dreams of Ryleh spell that can cause crashes or so I've heard and I border Ryleh on a few provinces.

He knows about it though so I'm sure it was an accident if that is indeed what caused it.
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  #3  
Old January 7th, 2007, 08:21 AM

Folket Folket is offline
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Default Re: Late Age game random settings, random nations

Trust me when I say it was not the dreams that is to blame.
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  #4  
Old January 7th, 2007, 12:17 PM
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Meglobob Meglobob is offline
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Default Re: Late Age game random settings, random nations

Quote:
Sheap said:
Something caused this game to crash on hosting. Not sure what. It works now.

More to the point, no one noticed or complained...?
I noticed but any slow down from a killer 24hr turnaround is VERY welcome. Playing into turn 40+ with a 24hr turnaround is a bit insane and I am being destroyed anyway so I could'nt be bothered.
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  #5  
Old January 8th, 2007, 07:55 PM
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Meglobob Meglobob is offline
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Default Agartha is now AI controlled

Sadly my 2 week hols have come to a end. As I am back at work, I no longer have time to fight/script/organise a 3 front war vs 4 attacking nations. Especially with the 24hr turnaround. Indeed my last half a dozen turns have been very substandard for me. The AI will at least move all the units and put up some resistance. Also I have left the AI with over 20+ unique items and lvl 9 or 8 research in virtually every sphere of magic. So who knows what it may do?

Thanks to everyone for playing, Sheap for hosting and good luck everyone.
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  #6  
Old January 8th, 2007, 08:12 PM

Folket Folket is offline
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Default Re: Agartha is now AI controlled and won the game

Hmm... Meglobob, you just won the game. Strange to turn over the control to AI the turn before victory.
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  #7  
Old January 8th, 2007, 08:15 PM
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Default Re: Agartha is now AI controlled and won the game

Whoa. That about sums it up. Research victory was it?

Did not see that one coming, completely forgotten about the victory conditions.
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  #8  
Old January 8th, 2007, 08:32 PM
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Default Re: Agartha is now AI controlled and won the game

Quote:
Folket said:
Hmm... Meglobob, you just won the game. Strange to turn over the control to AI the turn before victory.
What?!?!? Smacks head, going doh! In a homer simpson kind of way.

Just like Teraswaerto I forgot about the victory conditions. Can you believe it, I missed seeing my final turn and the victory screen.

Cool, Mordenkainen is the one true god over you all.

Folket, could you do me a favour and change the title to something like:-

Game over, won by Meglobob playing LA Agartha.

I can bask in the fame forever, cheers. This is the 1st ever MP game of Dominions I have won...cool, great...made my night...
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  #9  
Old January 8th, 2007, 08:58 PM

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Default Re: Agartha is now AI controlled and won the game

I was afraid that you might pull a research victory Megloblob. After I fought your armies and you had not only wizards but also sages in your army and you had several paths researched to level 8.

I thought I myself might stand a chance of research victory after Ryleh and I traded probably 80 or 90 death for air gems I was able to make a lot of research skulls but apparently not enough. I think I was doing around 210 research per turn at the end.
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  #10  
Old January 8th, 2007, 09:21 PM
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Default Re: Agartha is now AI controlled and won the game

Quote:
tibbs said:
I was afraid that you might pull a research victory Megloblob. After I fought your armies and you had not only wizards but also sages in your army and you had several paths researched to level 8.

I thought I myself might stand a chance of research victory after Ryleh and I traded probably 80 or 90 death for air gems I was able to make a lot of research skulls but apparently not enough. I think I was doing around 210 research per turn at the end.
My last turn I was doing over 1000+ RP's. I have 500+ research for ages. I did choose my pretender/scales with a research victory in mind and I think the first 20 turns I played aiming at the research victory. I then started playing to conquer my neighbours, totally forgetting about the research victory...

Lucky I was paying attention those first 20 turns or so.

If I had kept to the research road, I could have probably won 5-10 turns ago.

It was a combination of a early discovery of the wizard province 10RP's/turn and Agartha's death magic(skull mentors)/fire magic(lightless lanterns), the sages I discovered fairly late in the game, so did not make a huge difference, near your border by the way.
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