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Old January 7th, 2007, 12:55 AM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: New Concept For Troops and Fighters

As I understand in SE5 the units are damaged until repaired. I have not tested this, it is drawn from speculation. If however the repairs of units are handled the same as they were in SE4 than the problem with your plan would be the instant repair of any surviving unit. So lets take your 2,000 unit army for example. I invade your planet and you win but I damage your army by 1,999 points. Your army should have 1 point left when I drop another army with my next turn (for the sake of argument lets say they just reached the planet). If unit damage is handled the same as in SE4 your 2,000 point army will be back to 2,000 points. That is what PvK was saying. The model would be flawed because regardless of damage done everything is magically wiped away at the end of the turn. You see what PvK is saying? A 2,000 unit army will be repaired the same as a 20 unit army as a 2 billion unit army. It just doesn't matter what you do in damage so long as you live.
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Old January 7th, 2007, 01:39 AM

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Default Re: New Concept For Troops and Fighters

Repair capabilities in SEV are measured by tonnage repaired per turn so all you would have to do is scale down the amounts for unit repair.

If I'm understanding this concept correctly each unit would represent a larger group and the components you put on the unit would represent individual troopers or vehicles. That would be cool as long as you remember to also scale up the costs so that you couldn't build an entire "army" in a single turn.
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Old January 7th, 2007, 02:08 AM
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Default Re: New Concept For Troops and Fighters

Quote:
shinigami said:
Repair capabilities in SEV are measured by tonnage repaired per turn...
I was under the impression this wasn't working yet. As I said I haven't tested it yet so this is speculation on my behalf. If it is working than great. PvK you have a great point and now I see where you are coming from with your thought. Another possible problem that I have yet to test. How is unit grade effected? Does SE5 subtract from unit grade. Say if the unit is wiped out by 80% then rebuilt? You could potentially have an ultra elite (the highest rating in my SFTC, I don't know what the ratings are in stock) grade army knocked down by 90%, repair them, and poof they are elite again. I know from commanding troops when you get even 1 new person it disrupts the system and takes time to integrate them.
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