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  #1  
Old January 7th, 2007, 08:12 PM
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Default Re: New Concept For Troops and Fighters

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Even worse would be if you do this for fighters, which I assume in general would tend to be destroyed in combat. Some squadrons could be almost wiped out in combat, and then restored fully for free, even though the losses should represent nearly all of the fighters being blown to shreds.
This is how they do it Star Wars Empires At War and in Rise Of Nations.
Those are lite mass-market games which I am not interested in playing because they don't make enough sense to hold my attention, exactly because of game design decisions like that (and worse).
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Old January 7th, 2007, 08:25 PM
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Default Re: New Concept For Troops and Fighters

Yeah, Atrocities... are you arguing for or against this?
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Old January 7th, 2007, 09:05 PM
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Default Re: New Concept For Troops and Fighters

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Yeah, Atrocities... are you arguing for or against this?
I wouldn't say that I am arguing for it, but it does have its advantages. Right now in SE V it is a real PITA to deal with troops and with all the great minds here I figured that the concept proposed would be workable and a welcome alternative to the current status quo. You guys are the ones who can make such a system work because you all know the inner workings far better than I do.
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Old January 7th, 2007, 09:26 PM
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Default Re: New Concept For Troops and Fighters

I don't see troops being much of a problem, at least relative to other SE5 UI stuff.

Building them isn't bad... Shift clicking the count up to 50, or typing in a number gives you lots of troops.

Trying to manually mix/load/drop damaged units would be a pain, but when you have a hundred, two or three damaged guys is pretty insignificant.

Combat is strategic anyways, so the AI can do the swarming and shooting...

What particular troubles were you thinking of?
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Old January 7th, 2007, 09:29 PM
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Default Re: New Concept For Troops and Fighters

It is not a particular trouble, it is just a concept for doing things differantly.
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