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January 7th, 2007, 11:32 PM
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Corporal
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Join Date: Dec 2003
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: 10 player hosted middle era slower game
I dont mind either way.
Anyone else have an opinion?
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January 8th, 2007, 01:27 AM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
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Re: 10 player hosted middle era slower game
I would prefer to keep the timer on, but I won't complain either way.
Speaking of which, I probably need to take my turn.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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January 8th, 2007, 01:02 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: 10 player hosted middle era slower game
keep the timer on unless someone askes for a temporary pause and have a reason why they can't do a turn.
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January 9th, 2007, 12:32 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: 10 player hosted middle era slower game
I consistently have a devil of a time get my turn file downloaded from this server - is it just me or do the other players have the same problem? I have yet to get a full download of the current turn (#8, I think), using 2 different computers on 2 totally separate net connections. If the early (100kb) files are this much trouble, what will it be like when the files are 500-1000kb?
I ask because I'm going to need a replacement in this game. I've had a ton of long-term workload dumped on me, and I need to cut way back on extraneous activities for a while. But I want to be able to tell potential fill-ins what they might be getting themselves into.
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January 9th, 2007, 01:45 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: 10 player hosted middle era slower game
I also had this problem, but later on it went well (mayb it was a temporary thing)
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January 9th, 2007, 01:55 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: 10 player hosted middle era slower game
I'm having no problem at all. (and my computer is piss-poor, and needs serious replacing)
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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January 9th, 2007, 02:25 PM
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Sergeant
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Join Date: Oct 2003
Posts: 286
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: 10 player hosted middle era slower game
Quote:
RonD said:
I ask because I'm going to need a replacement in this game. I've had a ton of long-term workload dumped on me, and I need to cut way back on extraneous activities for a while. But I want to be able to tell potential fill-ins what they might be getting themselves into.
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I'm willing to replace you as R'lyeh, if you haven't found someone yet.
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January 9th, 2007, 03:51 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: 10 player hosted middle era slower game
Thanks, Catquiet - PM sent.
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January 17th, 2007, 02:10 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: 10 player hosted middle era slower game
Well, as I promised two weeks ago, my sister is getting married on friday, so I'll be out of town - and away from the computer - from tomorrow afternoon till saturday evening.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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