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January 8th, 2007, 04:16 PM
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General
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Join Date: Jun 2003
Location: az
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Re: The Modder\'s Wishlist
Quote:
NTJedi said:
#(type)res needs to go above 100%
Currently units cannot be given more than 100% resistance. Since there are spells which can lower resistances there is a desire for creating units which start with a resistance over 100%.
Otherwise after a few spells no unit can be completely immune unless it's a commander with extra items.
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This has been included within the next patch! 
Thankyou and Double Thankyou Illwinter!
Also I believe a modding request from Endoperez is also included where a nation can be disabled or moved.
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January 10th, 2007, 03:01 AM
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Join Date: Oct 2006
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Re: The Modder\'s Wishlist
Niiice! Congratulations NTJedi and Endoperez. Now if they'll just get to my requests sometime this year, we can all relax in the hot tub together.
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January 30th, 2007, 03:01 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: The Modder\'s Wishlist
I REALLY, REALLY want tobe able to assign armors to monsters by armor number. We're still stuck to actually typing the armor name, which is pretty damned inconvenient for a whole host of reasons. We can mod them by number, why can't we assign them the same way we assign weapons by number?
Edi
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February 1st, 2007, 05:19 PM
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Re: The Modder\'s Wishlist
For that matter, how about the ability to create our own items? is that happening in the forseeable future?
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February 17th, 2007, 02:10 PM
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BANNED USER
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Join Date: Feb 2007
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Re: The Modder\'s Wishlist
How about a file of all the .tga files used internally by the game? Currently it's damn near impossible to get hold of the vanilla unit graphics to alter them. Sorry if this has been asked for before, but it's a biggie.
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February 17th, 2007, 02:45 PM
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Captain
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Join Date: Feb 2005
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Re: The Modder\'s Wishlist
Quote:
How about a file of all the .tga files used internally by the game? Currently it's damn near impossible to get hold of the vanilla unit graphics to alter them. Sorry if this has been asked for before, but it's a biggie.
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Sombre we have been asking for that one for years, literally.
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February 18th, 2007, 03:59 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: The Modder\'s Wishlist
Ability to create linked custom randoms.
Proposed change: add a new binary value to the list of magic path mask list. The first mask, for Fire, is 128. If the lower ones are unused, one of them could be used to change the random into +2 levels instead of +1.
An example of use: I'd like to give EA R'lyeh Mind Lords more powerful magic via a linked random, and perhaps change few MA Atlantis descriptions to hint to an enslaved aboleth, instead of a starspawn, in the Coral Towers.
I'd like to make them S3W2 mages with a 100% random that gives them level 2 in one of W, E, S or D. This would make them S5W2, S3W4, S3W2E2 or S3W2D2 mages.
Currently, I can only give them to 100% WESD randoms, which makes them almost identical to MA R'lyeh Starspawn mages (magic-wise).
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