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  #11  
Old January 8th, 2007, 03:57 PM
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Juju Juju is offline
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Default Re: Weapons Balance

Sir, I Dont Deserve Stripes Yet, Sir !!!


Its funny what you find by searching for Dark Helmet

And I read the thread about your mod ..
like I read most of Kwoks modified Data files.
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even, if it isn't mine.
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  #12  
Old January 8th, 2007, 04:33 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Weapons Balance

The economic facilities are quite different from each other...

You've got:
- The inefficient but "free to build and maintain" subsistence ones.
- The cheap, normal facilities that take more investment, but produce more resources by planet value.
- The solar-based facilities which are good in binary or trinary systems.
- The expensive facilities which produce lots by planet value if you can afford them.
- The expensive facilities which produce only moderate amounts, but independent of planet value.
- And some facilities which "burn" one resource to generate another, much like an automatic resource converter.
The Hydrocarbon power plant is a perfect example... burns organics to produce energy/rads.
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  #13  
Old January 9th, 2007, 12:13 AM

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Default Re: Weapons Balance

You can always do what I do....when you find something you want to change, or think of a idea you want in the game...just add it in or change it
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