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  #1  
Old January 9th, 2007, 04:46 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: Why does this fleet retreat?

Oh well there goes my hopes it was a line that could be moded... So as Slick pointed out my fix is only a temporary stop-gap solution. This still needs corrected by Aaron.

For some reason I am not very pleased to be proven correct on this issue...
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Old January 9th, 2007, 05:01 PM

Raapys Raapys is offline
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Default Re: Why does this fleet retreat?

Yeah, he must've missed out the 'Leader' button while he was making it. He needs to add that button, and change the current "Core", "Escort" and "Picket" buttons so that they display a list of the role number ( i.e. this ship < insert random ship > should be core #53( which in turn decides its place in the formation) ).

He could just give us the ability to manipulate the order of the ships, but that's a much too dirty solution I think.

At any rate, so as not to confuse StarJack: To avoid having your fleet retreat as soon as combat begins, always make sure a ship with (functional) weapons on it is the uppermost on the task force list. Put your non-combat ships in another task force.

Speaking of which, there should probably be implemented some sort of 'retreat feedback'. Imagine new players coming over these problems. There's, what, at least 5 factors that can have ships retreat for what could appear to be 'no reason' for people new to the game? Supply, ordnance, unable to target enemy with available weapons, anti-bombardment pact, weaponless fleet leader, etc. All these lead to retreating ships without giving a single hint as to which one of the factors did it.
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