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Old January 9th, 2007, 07:34 PM
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Slick Slick is offline
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Default Re: Slick\'s list of UI SE:5 Improvements

Why do you want exactly the ship tech sensors?

I've said it already, but I can see no reason a planet wouldn't use the technology it already has. I never said anything about being hard coded. There must be a way to give the ability to the planets in one of the data files, or there should be.

I agree that this is not really a UI issue, but it is cumbersome to do. I'm also not talking about your GGmod; mod rules are governed by the author. It is just that in a real game, people are going to do this at the cost of many mouseclicks each time sensor tech increases, and that just isn't fun. I think it should be an option at game startup.

Now if your reason for disagreeing is that you think it should cost more, then that's not a UI issue either and I would have no problem with this if Aaron decided to make sensors big and expensive so as to take multiple turns to construct, and costly to maintain. But as it stands, a sensor sat can be built in 1 turn on a small satellite with the latest range (basic) and level (tachyon), so it appears his intent was not to make them big or expensive. Again, balancing the cost of components is a separate issue, but with current costs, this is just cumbersome, so I lumped it in with other cumbersome UI issues.

I hope everyone feels free to express their own opinions to MM directly.
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