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January 9th, 2007, 10:58 PM
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Private
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Join Date: Jan 2007
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Re: Why no Save game Feature
I'll try Pbeming....
The whole "cheating" things do not apply if I pay them money. If I am a consumer, and I request a sensible feature I should be granted it, otherwise I'll won't buy D4.
Even then, as a Long Gamer, I can understand then practically guarenteed circusmstances of winning (taking unlimited chances to secure a victory is inevitable), and if you think it's cheating, fine. But that does not matter. If I want to cheat and hack my way to victory once it's in "My Dominion" (Pardon the Pun), then whose to stop me.
Sure I could play Oblivion without saves just like Reality and when I die after screwing up the Third Quest I can reroll. But I don't want to. I want saves. I want to be able to put myself far enough back so I can CONTINUE with my enjoinment. Why should the game restrict me!
The Developer vision is essential, but when this vision trips over the consumer, the relationship of the partnership is ruined with the egg on the face lands on the Developer and the Consumer decides to do something else.
I am not encouraging to Developer's to "betray" their vision so they can EA there way to a Short-term Lifespan, what I am asking is that they make sure to implement the simple features that people want as well as the ability to variate their wishes in it.
Why should I ever have to choose whether or not I want to have to save my game!
The Perfect Example: AC for instance, had a save game feature, but it also had a Iron Man feature that made it impossible to save, hence, it wasn't "cheating".
Honestly, if AC said "Nope, only Iron Man mode for you" that would be exactly like saying, "Nope, only 200 turn games for you". 'But I don't want 200 turn games'. "Games past 200 turns are not challenging because you don't have to deal with any time constraints, you cannot variate from my vision, so you have to play how I define the game, even when you paid for it"
Would AC really be a Classic in this circumstance?
More Importantly, do I really have to argue for Save Games?
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January 9th, 2007, 11:33 PM
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Major
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Join Date: Sep 2005
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Re: Why no Save game Feature
There is no save game option in chess, dudebro. once your hand leaves the piece, that is your move, even in the single player version.
the rest of us, when something like what you described happens, start a new game. 70 guy army? weak enough to die to a 12 giants? sounds like you weren't that deep into it anyway.
sack up.
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January 10th, 2007, 12:09 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Why no Save game Feature
We had a downloadable set of scripts for Dom2 that did game saves. Did we ever get a version for Dom3? Is there even a difference?
Personally I have the icons for getting into my major solo games doing game saves (and other things)
BTW: Did you ever think that deja vu might be proof that God is into game saves?
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 10th, 2007, 12:20 AM
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Corporal
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Join Date: Jan 2007
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Re: Why no Save game Feature
If you really want to save the game, you can do so by backing up the directory of the saved game before running the turn. If you don't like the results, replace the backed up files and it will be as if you hadn't run the turn yet.
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January 10th, 2007, 12:21 AM
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Major
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Join Date: Sep 2005
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Re: Why no Save game Feature
I was under the impression it was short circuit in short term memory, thus making it feel like current events are being reviewed in your long term memory -- providing for the feeling that what is happening happened sometime prior to when you can clearly observe it happening.
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January 10th, 2007, 12:48 AM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: Why no Save game Feature
Quote:
Newthought said:
The whole "cheating" things do not apply if I pay them money. If I am a consumer, and I request a sensible feature I should be granted it, otherwise I'll won't buy D4.
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Being a consumer and paying money doesn't entitle you to any sensible feature you want. Nevertheless, even though Johan is notorious for his dislike of UI programming, it's reasonable to assume that if you offer enough money he may decide that coding that damn feature worth not having to work anymore
Btw, as other mentioned there're save games in Dom3. It's just fancy GUI to reload the game that is missing.
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January 10th, 2007, 01:06 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Why no Save game Feature
Actually Johan is like many people (believe it or not) and isnt doing it for the money. So it would probably take a LOT of money to get him to do it if he feels that it isnt the best thing for the game to have.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 10th, 2007, 02:36 AM
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First Lieutenant
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Join Date: Dec 2003
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Re: Why no Save game Feature
Quote:
Gandalf Parker said:
Actually Johan is like many people (believe it or not) and isnt doing it for the money. So it would probably take a LOT of money to get him to do it if he feels that it isnt the best thing for the game to have.
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I'm not sure that's the real reason. My guess would be is that it's just too much effort for little gain. There're many other areas in the game where the equal effort would make much better improvement.
And most people who don't work for money still can be hired to do something they don't particularly like doing for a very big money (as long as the job doesn't last too long). It's surprising how much time can be recovered back by offloading various chores 
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January 10th, 2007, 01:25 AM
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General
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Join Date: Jun 2003
Location: az
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Re: Why no Save game Feature
Quote:
Newthought said:
More Importantly, do I really have to argue for Save Games?
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The original purpose of saved games was to continue playing for another day... not as a way to cheat when losing. Going back in time and changing history is cheating and unfair. Having saved games would bring the cheating temptation to all SP gamers. If you want to cheat then you can manually copy the save game files.
__________________
There can be only one.
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January 10th, 2007, 10:03 AM
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Private
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Join Date: Feb 2001
Location: Lisbon, Portugal
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Re: Why no Save game Feature
It is the developer's prerrogative to design the game as he sees fit. If you do not like the game without a save game feature, you don't buy it. You should have tried the demo before buying it.
Also, I must add I DO play Oblivion with "perma-death". If my character dies once, its game over and start again for me.
Currently, I am a 17th Lvl Imperial roaming around the map and having a blast being cautious and wetting my pants at the least sign of danger... oh! And I play with mods that make the game significantly harder. 
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