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January 10th, 2007, 03:38 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Counter to darkness spell?
Light, and it's counterpoint, is one new path of magic that I'm definitely requesting having added to the game. Unless you're working on your tan instead of sitting in front of a computer, I'm sure it's pretty obvious that there's a distinction between fire and light. Hopefully this and other matters can be explored and cleared up as the magic system grows.
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January 10th, 2007, 05:59 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Re: Counter to darkness spell?
Yyyes, all we need are 'Whoracle casts Darkness' 'Burunduk casts Light' 'Whoracle casts Darkness' 'Burunduk casts Light' 'Whoracle casts Darkness' style deadlocks.
Fun.
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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January 10th, 2007, 11:58 AM
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Corporal
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Join Date: Dec 2006
Posts: 183
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Re: Counter to darkness spell?
Eagle Warriors set to attack rearmost?
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January 10th, 2007, 01:56 PM
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Corporal
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Join Date: Jan 2004
Location: washington dc
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Re: Counter to darkness spell?
I didn't have any Eagle Warriors at the time- and not sure if they will be viable next time, since he has a staff of storms.
I did have a bunch of soul slays scripted for my Couatls, but they stopped doing those and went to Paralyze - I am not sure if it was because of the enemy Tartarians in the front lines, or becasue of the darkness/rigor mortis combo.
Magical assassinations have not worked out that well - the manifestations get killed by dust to dust/hand of death while they are chewing through the risen dead. The disease demon from blood was similarly in-effective; I dont have an earth mage up to earth attack yet, and I will not mind hunt due to the feeblemind affect.
But all is not lost! I have some ideas worked up (insert evil laughter here).
I will post the results of the battle here soon - anticipate the battle happening in the next couple days. My opponent is known the lurk here (Hi Unwise!!), so I wont state any plans I have.
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January 10th, 2007, 02:46 PM
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General
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Join Date: Nov 2000
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Re: Counter to darkness spell?
Quote:
1000yd_stare said:
I did have a bunch of soul slays scripted for my Couatls, but they stopped doing those and went to Paralyze - I am not sure if it was because of the enemy Tartarians in the front lines, or becasue of the darkness/rigor mortis combo.
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They did that because the AI thinks that paralyze is almost as good as soul slay, and it costs a Couatl less fatigue to cast it.
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January 10th, 2007, 06:56 PM
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Join Date: Oct 2006
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Re: Counter to darkness spell?
Not spells "light" "darkness", B0rsuk, I'm talking a magical path that deals with visual effects. "Whoracle casts forest" "Burunduk casts trees" 
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January 10th, 2007, 10:13 PM
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General
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Join Date: Oct 2006
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Re: Counter to darkness spell?
Some very basic ideas for a Light magic path off the top of my head: A spell that causes a small group of friendly troops to have the Fear ability (because it makes them appear frightening), a spell that grants darkvision, a spell that increases Precision, a ritual spell that summons an invisible scout, and another ritual that increases Growth. A magic item could be a cloak of invisibility, granting Stealth, while another could be a helmet that grants Darkvision. Light Bless would be increasing Stealth and then Awe.
Nothing too interesting in this list yet, but then I just started giving it some thought.
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You've sailed off the edge of the map--here there be badgers!
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January 12th, 2007, 01:42 AM
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Corporal
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Join Date: Dec 2003
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Re: Counter to darkness spell?
Increasing Stealth -- A very funny idea. What's the use of Stealth IN battle, and how are you supposed to grant your sacred troops "blessed" OUT the battle?
Think Twice never hurts.
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January 11th, 2007, 01:06 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Re: Counter to darkness spell?
Quote:
HoneyBadger said:
Not spells "light" "darkness", B0rsuk, I'm talking a magical path that deals with visual effects. "Whoracle casts forest" "Burunduk casts trees"
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I'll put it into my Cliche mod, I promise. As soon (if, actually) I complete my university assignment.
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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January 17th, 2007, 04:16 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
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Re: Counter to darkness spell?
Quote:
B0rsuk said:
Yyyes, all we need are 'Whoracle casts Darkness' 'Burunduk casts Light' 'Whoracle casts Darkness' 'Burunduk casts Light' 'Whoracle casts Darkness' style deadlocks.
Fun.
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A better solution would be to have the counter be a 'Grant Darkvision' spell. If it only affects a small number of troops at a time, or only grants partial darkvision, it seems properly balanced to counter a darkness strategy without entirely eliminating its value.
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