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  #1  
Old January 10th, 2007, 05:17 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Map QuickRef

There is more docs available at
http://www.dom3minions.com/docs/

I could easily number the lists (its a single command in linux) but someone would need to quickly verify the numbers as matching up. Usually Johans list start with 0

I should point out that anyone working on the
A) SemiRandom Provinces program to scatter logical provinces on the map
B) random AI assignment
C) more logical scattered monsters/units as surprises

then I feel I should mention that there are game changes in the works that will override your projects. I only feel obligated because I remember lots of time and effort put into map editors, map generators, AI boosters which later became dead projects when Johan added the features to the game. *sigh*
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #2  
Old January 10th, 2007, 05:40 PM
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Jack_Trowell Jack_Trowell is offline
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Default Re: Map QuickRef

Quote:
Gandalf Parker said:
There is more docs available at
http://www.dom3minions.com/docs/
Yes I know of http://www.dom3minions.com/docs/, very useful.

You extracted those info using unix command string, isn't it ?

Quote:

I could easily number the lists (its a single command in linux) but someone would need to quickly verify the numbers as matching up. Usually Johans list start with 0

I should point out that anyone working on the
A) SemiRandom Provinces program to scatter logical provinces on the map
B) random AI assignment
C) more logical scattered monsters/units as surprises

then I feel I should mention that there are game changes in the works that will override your projects. I only feel obligated because I remember lots of time and effort put into map editors, map generators, AI boosters which later became dead projects when Johan added the features to the game. *sigh*
Thanks for the warning, I'd hate to work for nothing.

That's why my main work currently is first a library of function that will make further modding and editing easier.

I hope to have a first version done by this week-end, that will allow to remake (once again) your basic random script with just a few lines of perl code. (I plan to upload both the first version of the library and this script as an exemple)

With the way I'm doing things, the library should keep working whatever new option came in future patch, and will be easy to extend to new commands. It's not stellar programming, but it will do the job, and do it well. (if there's one thing Perl has been created to do, it *is* parsing and creating text files )
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Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
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Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #3  
Old January 10th, 2007, 05:55 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Map QuickRef

Ask and it shall appear...
http://www.dom3minions.com/docs/terrain_math.txt

Those are two different versions of the bit_math that modifies the terrain settings. Is that what you wanted?
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #4  
Old January 10th, 2007, 06:17 PM
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Jack_Trowell Jack_Trowell is offline
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Default Re: Map QuickRef

Yeesss !

This will allow me to finish my get_terrain_types_from_code() function !

Bu what does "firesite" and others do exactly ?

Special sites are supposed to be set with the #feature and #knowfeature commands.

Is it for a random fire site ? A placeholder for future specials (such à the cave province added in 3.04) ?
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #5  
Old January 10th, 2007, 06:33 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Map QuickRef

Apparently it allows the game to make more logical assignments of the random magic sites. So that you can mark a volcano as "should have fire sites" and a cave as "should have earth sites".
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #6  
Old January 10th, 2007, 06:37 PM
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Jack_Trowell Jack_Trowell is offline
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Default Re: Map QuickRef

Quote:
Gandalf Parker said:
Apparently it allows the game to make more logical assignments of the random magic sites. So that you can mark a volcano as "should have fire sites" and a cave as "should have earth sites".
Ok I see : it's well known that some terrain types can influence what sites are found (such as an increased chance of nature site in a forest), and with this we can add "flavor" types further influencing sites distribution.

Yes, I see what good usage I could make of that, hum ...


Note : 46 % of parsing function done (currently adding the #god command)
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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