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January 10th, 2007, 09:14 PM
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Join Date: Oct 2006
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Re: blood noob question
Sorry Stranges Sanctus, et all. I wrote that last post wrong the first time. It's corrected now, atleast I hope it is. What I meant was I'd have atleast 3 in provinces neighboring my home province and 3 outside of that, but close by.
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January 10th, 2007, 09:55 PM
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Re: blood noob question
Well, Dom 2 is definitely a tradeoff then, but if it wasn't then my strategy might make Mictlan too powerful, and that wouldn't be good either. If you want to use the above suggestion, then you might want to consider Wishing your Dominion a little higher when you're able to, and maintaining a vigilant program of temple-building and blood-sacrificing.
I'm actually happy to be able to say that it's not perfect. It's not meant to be.
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January 10th, 2007, 11:49 PM
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Corporal
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Wow...
Some good feedback here. Not a unified response, but good food for thought.
I play entirely single player games, and I like long games. I'm definitely going for a sustainable blood economy, so I'm thinking at least Growth 2 to offset patrolling losses and to drive compound interest. I'm also entirely behind Turmoil 3 / Sloth 3 / Luck 3 - the cash and magical profits derived thereof (allowing for both more rapid expansion, and the upkeep of more mages to balance the myriad roles of hunting/casting/forging/searching/researching/sacrificing), plus the added enjoyment of better Crossbreeds when you want your Priest Kings to summon in bulk, seem useful enough.
That said, the Smoking Mirror is a nice base for a sustainable approach as well, and I missed out on how good he could be as a bless base when looking at him earlier. Lots of mixed options with F9, Dominion in the 5-6 range, Turmoil/Sloth/Luck 3 and Growth 2-3, including water/blood/astral/death 4 for nice well rounded boosts or dropping death to 2 and taking earth 2 for forging utility. While I like W9 as a blessing, Mictlan lacks any pretenders able to really take advantage of it and still have a breadth of options.
Other queries
1. Does Nature bless give regeneration to all your blessed troops? I thought there was a bug that it only added to spell based regeneration.
2. Can you assume that you're going to have empowered a Moon Priest with Earth before an imprisoned Pretender can wake up? Can Onaqui or Nahuali end up with Earth as a random pick? (What does the Nahuali ?0 pick even mean?) Someone needs to make the tools necessary to bootstrap pretender astral levels higher and to kick off the Blood Stone creation.
3. Why does a Nahuali want to be a turkey?
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January 11th, 2007, 12:16 AM
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Join Date: Oct 2006
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Re: Wow...
Nauhatli wants to be a turkey because everybody likes turkey, especially around Thanksgiving!
Nature bless does give regeneration to all sacred blessed troops, it's mighty fine.
Earth empowerment (you can empower any commander), if I were doing it, I'd empower a Priest-King or better yet, my Pretender. Pretender because many items and spells must combine with other magical paths before you can create them. Priest-King because Moon Priest can suffer from old age, and the paths of earth equate a bonus to natural protection per level.
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January 11th, 2007, 12:51 AM
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Major General
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Join Date: Aug 2000
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?0
It shows ?0 in this case because it's only a 10% random. If memory serves, if you get that 1-in-10 one-point bonus, there are four possible paths -- click on the question mark to find out which ones.
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