Re: It\'d make a reasonable game configuration opti
Oh and another small but nice side-effect of this would be to make another area of the game time-related, than just sticking me with a bunch of old magic-using geezers who end up forgetting their spells and drooling on themselves half the time anyway.
If time causes, and is related to, bad things happening, it should also cause, and be related to, good things. I'm all in favor of that.
(I'm also in favor of the philosophy that-if you have Nations who are handicapped over time because of the age of their units, you should also have Nations with units who grow stronger over time, as that's only logical and makes for balance, but that's another thread.)
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