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January 12th, 2007, 02:37 AM
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Corporal
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Join Date: Mar 2005
Posts: 163
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Thanked 3 Times in 3 Posts
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Re: opportunity fire
Yes, all things considered I think the SPWW2 system makes for more dynamic battles. The firefights that erupt back and forth due to Op-fire realy enhance the game IMO. Having total control over every shot also really slows the game down IMO.
If a priority system is put in place and works well, I think SPWW2 will be far superior. And it looks like some sort of attempt at it is coming in the next patch for SPMBT and eventually to be added to SPWW2. 
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January 12th, 2007, 04:10 AM
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Sergeant
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Join Date: May 2006
Location: California
Posts: 245
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Re: opportunity fire
I agree. We are all looking forward to that new feature. 
__________________
Кавказ-Берлин
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January 12th, 2007, 04:53 AM
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Sergeant
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Join Date: May 2006
Posts: 274
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Re: opportunity fire
Any idea when SPWW2 gets the next patch? I have been putting off playing it because I was expecting another patch, and didn't want to restart a long campaign if I did. I'm just hoping the patch comes no later than 1-2 months from now.
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January 12th, 2007, 12:52 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: opportunity fire
The ww2 patch won't be out for weeks. How many weeks IDK but figure multiple weeks. The MBT patch is what we are concentrating on now and have been since last fall and it's not been released yet so figure some "weeks" after MBT is released before WW2 will be ready. When the WW2 patch is nearing completion we'll let everyone know. However, neither Andy or I want this to drag into the Spring so take that as a guide
Don
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January 12th, 2007, 01:49 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 6,006
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Re: opportunity fire
Opfire Filtering
That page shows what is available for Opfire filtering (if you own the CD game version), it will be in the next MBT patch.
This is in the current development WW2 exe for testing right now, and will ship with the next patch.
Cheers
Andy
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January 13th, 2007, 01:24 PM
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Sergeant
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Join Date: Jun 2005
Location: Ottawa Canada
Posts: 353
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Re: opportunity fire
WOW! Very very cool and unit view too.
Thanks.
__________________
"I love the smell of anthracite in the morning...
It smells like - victory"
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January 13th, 2007, 02:16 PM
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Corporal
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Join Date: Jan 2007
Posts: 53
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Re: opportunity fire
Wow this sounds smoking hot!
T_R
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The Koenigstiger was the most powerful combat tank of World War II combining a powerful and effective gun with armor that was virtually impervious to any Allied tank or anti-tank gun. The result was battlefield history! -- George Parada
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January 13th, 2007, 05:46 AM
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Sergeant
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Join Date: May 2006
Posts: 274
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Re: opportunity fire
Thanks for trying to find the time frame. What is one of the gameplay major differences you guys were trying to change? I mean, it seemed to me there was some bug that you were going to try to fix, but I can't remember what it was (I had heard it discussed before). Maybe it was just an enhancement instead?
BTW, I don't think what I was talking about was the filtering that was just mentioned. Thanks.
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January 13th, 2007, 01:16 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: opportunity fire
The two games will be harmonized when the WW2 patch is released ( i.e. both will have the exact same features and extras ) For vitually all of the development of both games one has been more "advanced" than the other simply becasue we've been devloping one then working on the other and adding new things as we go. The release of the WW2 patch will put both in sync
Don
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