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  #1  
Old January 14th, 2007, 05:01 PM
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Default Re: Modder\'s Guide

Looks like that might cover some of the unique Pretender abilities I asked about (but not assigning spell attributes to monsters or items). I'll play with it when the 3.05 patch comes out.

Thanks for the heads-up...
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  #2  
Old January 27th, 2007, 02:37 PM
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Default Re: Modder\'s Guide

Does anybody have a link to the allunitsview map, or Edi's spreadsheet? The search function on this forum is pretty capricious, and I haven't found them.
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Old January 27th, 2007, 03:31 PM
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Default Re: Modder\'s Guide

You can get the Unit DB for Dom2 from Arryn's site or Sunray's site but the DB for Dom3 is still a work in progress and is not yet available.

Most of the numbers will be the same, it starts breaking down after #1060.

Edi
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Old January 29th, 2007, 02:25 PM
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Default Re: Modder\'s Guide

Next question! Is there a comprehensive list of item numbers?

Second, when modding monsters, it is possible to "copystats" from an existing monster, then change stats/attributes from that base to create a new monster. Is such a thing possible with weapons or armor?

I don't think so (my experiments resulted in crashification), but it would be a very nice modding feature...
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Old January 29th, 2007, 03:52 PM
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Default Re: Modder\'s Guide

There isn't a copy command for items AFAIK.

Do you want a comprehensive list of armor, or weapons, or of forgeables? All three are *probably* in the strings dump, but it's a lot harder to verify those - and anything with a three letter name will generally be missing. I could try extracting them myself rather than depending on Strings to do it.
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Old January 29th, 2007, 07:10 PM
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Default Re: Modder\'s Guide

Quote:
Psientist said:
Next question! Is there a comprehensive list of item numbers?

Second, when modding monsters, it is possible to "copystats" from an existing monster, then change stats/attributes from that base to create a new monster. Is such a thing possible with weapons or armor?

I don't think so (my experiments resulted in crashification), but it would be a very nice modding feature...
There will be by the time I'm done, but that is going to take a long while yet. The DB will come out without the items, but they will be next on the list after that.

Edi
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Old January 27th, 2007, 03:37 PM
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Default Re: Modder\'s Guide

all units map:
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

dom2 units database by Edi:
http://www.strife.com/dominions-2/files.htm#docs
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Old January 27th, 2007, 09:36 PM

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Default Re: Modder\'s Guide

That allunitsview map is a bit outdatet since it only goes to 1712 and therefore doesn´t include any lanka units. Here is a new one attached.
Attached Files
File Type: rar 490971-BlackUnitView.rar (5.7 KB, 71 views)
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  #9  
Old January 28th, 2007, 05:43 AM
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Default Re: Modder\'s Guide

I use some version of some allunitview map that shows all units up to 1999. The non-existant units are displayed as unit 1. I'm not sure why it works like this, but I think I got it to work by having a mod add a unit with a high unit number.
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Old January 28th, 2007, 01:55 PM
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Default Re: Modder\'s Guide

Thanks!
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