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  #1  
Old January 14th, 2007, 06:48 PM

Turin Turin is offline
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Default Re: Conceptual Balance Mod (and readme file) 1.00

I disliked quantum´s earlier dom3 cbc versions, but looking over this one it seems like it is a true successor to the dom2 cbc mod.

The focus is back on improving things that are worthless/not costeffective in the base game and quantum´s understanding of the game mechanics is so good, so that nothing seems particularly imbalanced.

Of course I haven´t been able to test all the aspects of the mod, since it is an absolutely massive mod, but this version is really worth a download and will enrich the dom3 experience.
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  #2  
Old January 15th, 2007, 05:24 AM

bgqsl bgqsl is offline
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Default Re: Conceptual Balance Mod (and readme file) 1.00

I just can play single player game,and 3.04 version isn't
that stable,it crushs a lot,i don't think it's a good idea
to play mp games.Think for a strategic game,u can base all
u stratage on a single spells VS ai,that means it's not a
successful game,and that spells just trashed the game,and
dom3 have more than one that kind of spells...

I think cb mod can do a lot about that,not just for MP,but
for Single as well.Now the fact is,even the impossible AI
sucks,u can beat them without any problems,there is nothing
interesting left when u palying at middle time,not even a
little challenge,i say i will give up that kind of game...

So dom3 is a good game,but it's not good enough to become
a classic game,there really have many things can improved..
i think that kind of post should post at other place,but i
post here,just hope that CB mod can do a better job...
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  #3  
Old January 15th, 2007, 01:28 PM

calmon calmon is offline
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Default Re: Conceptual Balance Mod (and readme file) 1.00

Quote:
bgqsl said:
I just can play single player game,and 3.04 version isn't
that stable,it crushs a lot,i don't think it's a good idea
to play mp games.Think for a strategic game,u can base all
u stratage on a single spells VS ai,that means it's not a
successful game,and that spells just trashed the game,and
dom3 have more than one that kind of spells...
As far i understand johan, 3.04 is only not stable if you use a cracked version of the game instead of buying it.

My version of 3.04 works very stable.
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  #4  
Old January 15th, 2007, 05:17 PM
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Horst F. JENS Horst F. JENS is offline
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Default Re: Conceptual Balance Mod (and readme file) 1.00

Thanks quantum_mechani !
Gone are the days of playing dom3 unmodded :-)
I added an Cocetual Balance Mod link to the start page of the dom3 wiki:
http://strategywiki.org/wiki/Dominions_3:_The_Awakening
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  #5  
Old January 15th, 2007, 07:30 PM
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Jack_Trowell Jack_Trowell is offline
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Default Re: Conceptual Balance Mod (and readme file) 1.00

Edit : sorry , answered to wrong thread
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  #6  
Old January 15th, 2007, 08:23 PM
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Default Re: Conceptual Balance Mod (and readme file) 1.00

Quote:
bgqsl said:

I think cb mod can do a lot about that,not just for MP,but
for Single as well.Now the fact is,even the impossible AI
sucks,u can beat them without any problems,there is nothing
interesting left when u palying at middle time,not even a
little challenge,i say i will give up that kind of game...

Maybe you should divert some of the time you spend owning the AI to improving your grammar? I believe the CB mod's main purpose was for improving the multiplayer experience; if you need something to improve your AI battles, there are several other things to try. There are custom maps with preset indies and AI setups where they are allied and at an extreme advantage.
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  #7  
Old January 19th, 2007, 02:40 PM
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Default Re: Conceptual Balance Mod (and readme file) 1.00

QM, TC MA still sucks. =(
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  #8  
Old January 19th, 2007, 04:39 PM
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Default Re: Conceptual Balance Mod (and readme file) 1.00

Anyone looking to start a new game with the new version of the mod? I'm thinking LA at the moment.
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  #9  
Old January 21st, 2007, 01:31 PM
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Default Re: Conceptual Balance Mod (and readme file) 1.00

Morkilus:
as long as it is not too fast (>1day/turn) i'm interested..
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  #10  
Old January 22nd, 2007, 05:13 PM
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Manuk Manuk is offline
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Default Re: Conceptual Balance Mod (and readme file) 1.00

i've seen auspex lvl 4 playing with CB mod in a blitz but it's not mentioned in this text file.
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