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January 14th, 2007, 06:48 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: Conceptual Balance Mod (and readme file) 1.00
I disliked quantum´s earlier dom3 cbc versions, but looking over this one it seems like it is a true successor to the dom2 cbc mod.
The focus is back on improving things that are worthless/not costeffective in the base game and quantum´s understanding of the game mechanics is so good, so that nothing seems particularly imbalanced.
Of course I haven´t been able to test all the aspects of the mod, since it is an absolutely massive mod, but this version is really worth a download and will enrich the dom3 experience.
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January 15th, 2007, 05:24 AM
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Private
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Join Date: Jan 2007
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Re: Conceptual Balance Mod (and readme file) 1.00
I just can play single player game,and 3.04 version isn't
that stable,it crushs a lot,i don't think it's a good idea
to play mp games.Think for a strategic game,u can base all
u stratage on a single spells VS ai,that means it's not a
successful game,and that spells just trashed the game,and
dom3 have more than one that kind of spells...
I think cb mod can do a lot about that,not just for MP,but
for Single as well.Now the fact is,even the impossible AI
sucks,u can beat them without any problems,there is nothing
interesting left when u palying at middle time,not even a
little challenge,i say i will give up that kind of game...
So dom3 is a good game,but it's not good enough to become
a classic game,there really have many things can improved..
i think that kind of post should post at other place,but i
post here,just hope that CB mod can do a better job...
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January 15th, 2007, 01:28 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
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Re: Conceptual Balance Mod (and readme file) 1.00
Quote:
bgqsl said:
I just can play single player game,and 3.04 version isn't
that stable,it crushs a lot,i don't think it's a good idea
to play mp games.Think for a strategic game,u can base all
u stratage on a single spells VS ai,that means it's not a
successful game,and that spells just trashed the game,and
dom3 have more than one that kind of spells...
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As far i understand johan, 3.04 is only not stable if you use a cracked version of the game instead of buying it.
My version of 3.04 works very stable.
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January 15th, 2007, 05:17 PM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
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Re: Conceptual Balance Mod (and readme file) 1.00
Thanks quantum_mechani !
Gone are the days of playing dom3 unmodded :-)
I added an Cocetual Balance Mod link to the start page of the dom3 wiki:
http://strategywiki.org/wiki/Dominions_3:_The_Awakening
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January 15th, 2007, 07:30 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
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Re: Conceptual Balance Mod (and readme file) 1.00
Edit : sorry , answered to wrong thread
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January 15th, 2007, 08:23 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Conceptual Balance Mod (and readme file) 1.00
Quote:
bgqsl said:
I think cb mod can do a lot about that,not just for MP,but
for Single as well.Now the fact is,even the impossible AI
sucks,u can beat them without any problems,there is nothing
interesting left when u palying at middle time,not even a
little challenge,i say i will give up that kind of game...
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Maybe you should divert some of the time you spend owning the AI to improving your grammar? I believe the CB mod's main purpose was for improving the multiplayer experience; if you need something to improve your AI battles, there are several other things to try. There are custom maps with preset indies and AI setups where they are allied and at an extreme advantage.
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January 19th, 2007, 02:40 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: Conceptual Balance Mod (and readme file) 1.00
QM, TC MA still sucks. =(
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January 19th, 2007, 04:39 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Conceptual Balance Mod (and readme file) 1.00
Anyone looking to start a new game with the new version of the mod? I'm thinking LA at the moment.
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January 21st, 2007, 01:31 PM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
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Re: Conceptual Balance Mod (and readme file) 1.00
Morkilus:
as long as it is not too fast (>1day/turn) i'm interested..
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January 22nd, 2007, 05:13 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
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Re: Conceptual Balance Mod (and readme file) 1.00
i've seen auspex lvl 4 playing with CB mod in a blitz but it's not mentioned in this text file.
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